View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004908 | The Dark Mod | GUI | public | 08.12.2018 23:19 | 28.12.2018 16:30 |
Reporter | VanishedOne | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | always |
Status | new | Resolution | open | ||
Product Version | TDM 2.06 | ||||
Summary | 0004908: Readables using xdata have no visible GUI surface when non-frobable | ||||
Description | I'm finding that readables using xdata don't display their _world GUIs on their models if they're set to "frobable" "0". This breaks atdm:readable_immobile_sign_small01 since that's its default setting. GUI text set directly in spawnargs, as in the sign text decal prefabs, seems unaffected. | ||||
Tags | No tags attached. | ||||
As a workaround, can you set frobable 1, but frob_distance 0? Is this changed behavior, i.e., did it work in a previous version? |
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A "frob_distance" "0" spawnarg on the entity seems to be ignored, but "frob_distance" "1" does have the desired effect. Thanks for the workaround. It's not changed behaviour from my point of view - I don't think I've tried to use xdata with signs before - but presumably atdm:readable_immobile_sign_small01 worked when it was added to TDM. (This makes me wonder how widely it's actually been used; you'd think we'd start to notice if blank signage kept appearing in missions...) |
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Date Modified | Username | Field | Change |
---|---|---|---|
08.12.2018 23:19 | VanishedOne | New Issue | |
28.12.2018 08:55 | STiFU | Note Added: 0011153 | |
28.12.2018 08:57 | STiFU | Note Edited: 0011153 | |
28.12.2018 16:30 | VanishedOne | Note Added: 0011163 |