View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005023 | The Dark Mod | Models | public | 31.03.2019 20:08 | 09.12.2022 07:09 |
Reporter | VanishedOne | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | always |
Status | confirmed | Resolution | open | ||
Product Version | TDM 2.07 | ||||
Summary | 0005023: Certain surfaces overbright in fog | ||||
Description | The attached map shows models on which the odd surface appears overbright, especially in foglights (possibly also in blendlights used as fogs). I've marked out the less obvious ones with text entities. It looks as though families of models will tend to share the same overbright surfaces, e.g. the windows and frames from interior_set01 -- so there are probably models not included in the test map that exhibit the same issue. On the other hand, I did check the other fence_spike_01* models and only these two seem affected. | ||||
Tags | No tags attached. | ||||
Attached Files | |||||
I can confirm this as I just, independently, was playing around with the springheel module sets. | |
affected surfaces appear to have transparent overlay surfaces Probably needs the fogAlpha keyword in the material |
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Date Modified | Username | Field | Change |
---|---|---|---|
31.03.2019 20:08 | VanishedOne | New Issue | |
31.03.2019 20:08 | VanishedOne | File Added: fogtest.map | |
31.03.2019 20:47 | Spooks | Note Added: 0011704 | |
09.12.2022 05:16 | nbohr1more | Note Added: 0015530 | |
09.12.2022 07:09 | nbohr1more | Status | new => confirmed |