View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005192 | DarkRadiant | Shader System | public | 23.03.2020 18:57 | 23.03.2020 18:57 |
Reporter | greebo | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | always |
Status | confirmed | Resolution | open | ||
Product Version | 2.7.0 | ||||
Summary | 0005192: Failure to apply material name through Surface Inspector's entry box | ||||
Description | After opening a new map, applying a material to a previously untextured brush doesn't properly load the editor image. In a DEBUG configuration a couple of warnings are issued to missing GL contexts, which might help narrowing down the issue. The problem only occurs when applying a previously unloaded texture through the Surface Inspector's entry box and hitting ENTER to apply it. Choosing the texture by opening the Browse dialog doesn't exhibit this problem. | ||||
Steps To Reproduce | - Launch a fresh DR session - Create a new map - Draw a brush, keep it selected - Open Surface Inspector - Replace the _default texture with textures/darkmod/wood/boards/wood_brown_walnut in the entry box - Hit ENTER to apply the texture - The brush is rendered with a white material | ||||
Tags | No tags attached. | ||||