View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0005259 | The Dark Mod | AI | public | 22.05.2020 18:00 | 17.12.2020 02:44 |
Reporter | duzenko | Assigned To | |||
Priority | low | Severity | minor | Reproducibility | random |
Status | closed | Resolution | unable to reproduce | ||
Product Version | TDM 2.08 | ||||
Target Version | TDM 2.09 | Fixed in Version | TDM 2.09 | ||
Summary | 0005259: Crash in game code | ||||
Description | Looks like a FrobDoor has a spwanArgs not initialized properly ? | ||||
Steps To Reproduce | Start Ulysses 1 Progress to see Sheriff sitting at the table at the foot of the staircase (basement exit) Shoot an arrow at him AI alerts, soon crashes with this stacktrace [Inline Frame] TheDarkModx64NoTools.exe!idHashIndex::First(const int) Line 226 C++ TheDarkModx64NoTools.exe!idDict::FindKey(const char * key=0x00007ff72510cc68) Line 446 C++ [Inline Frame] TheDarkModx64NoTools.exe!idDict::GetString(const char *) Line 230 C++ [Inline Frame] TheDarkModx64NoTools.exe!idDict::GetBool(const char *) Line 246 C++ > TheDarkModx64NoTools.exe!idAI::CanPassThroughDoor(CFrobDoor * frobDoor=0x000002d32420a014) Line 5809 C++ TheDarkModx64NoTools.exe!ai::State::OnFrobDoorEncounter(CFrobDoor * frobDoor=0x000002d32420a014) Line 5393 C++ TheDarkModx64NoTools.exe!idAI::GetMovePos(idVec3 & seekPos={...}) Line 5043 C++ TheDarkModx64NoTools.exe!idAI::AnimMove() Line 5957 C++ TheDarkModx64NoTools.exe!idAI::Think() Line 2588 C++ TheDarkModx64NoTools.exe!idGameLocal::RunFrame(const usercmd_t * clientCmds=0x000000dcfdbff2d0, int timestepMs) Line 3212 C++ TheDarkModx64NoTools.exe!idSessionLocal::RunGameTic(int timestepMs=16) Line 3052 C++ TheDarkModx64NoTools.exe!idSessionLocal::RunGameTics() Line 3095 C++ TheDarkModx64NoTools.exe!idSessionLocal::FrontendThreadFunction() Line 3141 C++ [Inline Frame] TheDarkModx64NoTools.exe!idSessionLocal::StartFrontendThread::__l2::<lambda_16de5467341aba11472bb29a736528b0>::operator()(void *) Line 3233 C++ TheDarkModx64NoTools.exe!<lambda_16de5467341aba11472bb29a736528b0>::<lambda_invoker_cdecl>(void * x) Line 3235 C++ [External Code] | ||||
Additional Information | ent->name {len=11 data=0x000002d36e15f520 "cellar_bot1" alloced=20 ...} frobdoor center = {x=136.000000 y=848.000000 z=60.0000000 } | ||||
Tags | No tags attached. | ||||
Can you provide a savegame just before the sheriff? (I don't know where to get my weapons.) | |
Attached The save format is current svn. Ignore any svn revision checks possible. Regret the crash is not reproducible easily. I did encounter it today once again, but that's it. The frob door center position should be enough to identify the entity? |
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The two savegames lead to crashes using a force-load with the latest SVN. I'll need a savegame from beta6. Thx. |
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Can I get a savegame from SVN showing the problem? Please provide the rev number of the build. |
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I checked the spawnargs on the door and see nothing wrong. If this needs to be fixed in 2.08, please set the target release. |
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Removing myself as "Assigned To" because I doubt I will ever have time to work on it. | |
I tried to reproduce it on the latest SVN, but everything is OK. When I teleport, I see two robo-guys with one corpse on the table. I tried shooting at them, alerting them, luring them through the specified door, run with them around, make them search, etc. I don't get any crash. |
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Date Modified | Username | Field | Change |
---|---|---|---|
22.05.2020 18:00 | duzenko | New Issue | |
22.05.2020 18:00 | duzenko | Status | new => assigned |
22.05.2020 18:00 | duzenko | Assigned To | => grayman |
23.05.2020 05:31 | grayman | Note Added: 0012541 | |
23.05.2020 07:39 | duzenko | Note Added: 0012545 | |
23.05.2020 07:39 | duzenko | File Added: savegames.7z | |
23.05.2020 07:40 | duzenko | Note Edited: 0012545 | |
23.05.2020 07:40 | duzenko | Note Edited: 0012545 | |
23.05.2020 07:41 | duzenko | Note Edited: 0012545 | |
26.05.2020 01:01 | grayman | Note Added: 0012557 | |
29.05.2020 11:47 | grayman | Note Added: 0012578 | |
29.05.2020 12:11 | grayman | Note Added: 0012579 | |
29.05.2020 18:02 | duzenko | Priority | normal => low |
29.05.2020 18:02 | duzenko | Severity | normal => minor |
29.05.2020 18:02 | duzenko | Reproducibility | have not tried => random |
29.05.2020 18:02 | duzenko | Target Version | => TDM 2.09 |
26.10.2020 23:05 | grayman | Assigned To | grayman => |
26.10.2020 23:05 | grayman | Note Added: 0012834 | |
07.12.2020 12:13 | stgatilov | Note Added: 0013109 | |
17.12.2020 02:44 | nbohr1more | Status | assigned => closed |
17.12.2020 02:44 | nbohr1more | Resolution | open => unable to reproduce |
17.12.2020 02:44 | nbohr1more | Product Version | => TDM 2.08 |
17.12.2020 02:44 | nbohr1more | Fixed in Version | => TDM 2.09 |