View Issue Details

IDProjectCategoryView StatusLast Update
0005398The Dark ModTexturespublic07.12.2020 13:37
ReporterBikerdude Assigned Tonbohr1more  
PrioritynormalSeveritynormalReproducibilityunable to reproduce
Status closedResolutionno change required 
PlatformPCOSWindowsOS Version10
Product VersionTDM 2.08 
Summary0005398: Broken texture: utility_grate_001
DescriptionA few of Epifire's models use this texture and the texture is broken in DR and in-game
Steps To ReproduceThe following textures appear to be missing -

- diffusemap textures/goldwell_custom/mesh
- bumpmap textures/goldwell_custom/mesh_local
TagsNo tags attached.
Attached Files
Capture.JPG (143,798 bytes)   
Capture.JPG (143,798 bytes)   

Activities

Bikerdude

Bikerdude

11.11.2020 14:30

reporter   ~0012896

replacing the whole mater def to the following fixed for me in TPW -

utility_grate_001
{
    metal
    
    {blend diffusemap
    map textures/darkmod/metal/grate/grate_rusted_mesh
    alphatest .5
    red .6
    green .8
    blue 1
    }

    bumpmap textures/darkmod/metal/grate/grate_rusted_mesh_local

    {
        if ( parm11 > 0 )
        blend gl_dst_color, gl_one
        map _white
        rgb 0.40 * parm11
    }
    {
        if ( parm11 > 0 )
        blend add
        map textures/darkmod/metal/grate/grate_rusted_mesh
        rgb 0.15 * parm11
    }

    // TDM Ambient Method Related
    {
        if (global5 == 1)
        blend add
        map textures/darkmod/metal/grate/grate_rusted_mesh
        scale 1, 1
        red global2
        green global3
        blue global4
    }
}
Bikerdude

Bikerdude

01.12.2020 17:40

reporter   ~0013064

@nbohr1more, as you seem to be monitoring the trackers atm, this is an easy fix if you guys want to use my above workaround.
nbohr1more

nbohr1more

04.12.2020 15:35

developer   ~0013090

I check this out this weekend
Bikerdude

Bikerdude

04.12.2020 17:18

reporter   ~0013091

grand.
nbohr1more

nbohr1more

07.12.2020 05:34

developer   ~0013107

Hmm...

This is the texture in SVN:

utility_grate_001
{
    // Mesh used for Epifire's fan
    
    metal
    
    diffusemap textures/darkmod/metal/grate/mesh
    bumpmap textures/darkmod/metal/grate/mesh_local
        
    // This is the code for the transparency
    {
        blend diffusemap
        map textures/darkmod/metal/grate/mesh
        alphatest 0.5
    }

etc.

These exist.

The Goldwell ones must be mission specific?
Bikerdude

Bikerdude

07.12.2020 10:32

reporter   ~0013108

Your correct, for some bizarre reason I have custom version of those models in TPW. This tracker can be closed.
nbohr1more

nbohr1more

07.12.2020 13:37

developer   ~0013110

Well, TPW was in development for a long long time so it is likely you added the model prior to it being added to the core project.

Issue History

Date Modified Username Field Change
11.11.2020 14:28 Bikerdude New Issue
11.11.2020 14:28 Bikerdude File Added: Capture.JPG
11.11.2020 14:30 Bikerdude Note Added: 0012896
01.12.2020 17:40 Bikerdude Note Added: 0013064
04.12.2020 15:34 nbohr1more Assigned To => nbohr1more
04.12.2020 15:34 nbohr1more Status new => assigned
04.12.2020 15:35 nbohr1more Note Added: 0013090
04.12.2020 17:18 Bikerdude Note Added: 0013091
07.12.2020 05:34 nbohr1more Note Added: 0013107
07.12.2020 10:00 Bikerdude Description Updated
07.12.2020 10:32 Bikerdude Note Added: 0013108
07.12.2020 13:36 nbohr1more Reproducibility always => unable to reproduce
07.12.2020 13:36 nbohr1more Status assigned => closed
07.12.2020 13:36 nbohr1more Resolution open => no change required
07.12.2020 13:37 nbohr1more Note Added: 0013110