View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005509 | DarkRadiant | GUI | public | 25.01.2021 21:14 | 18.08.2022 16:39 |
Reporter | Dragofer | Assigned To | |||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | closed | Resolution | duplicate | ||
Product Version | 2.10.0 | ||||
Summary | 0005509: Show shaders used by models in Map Info > Shaders | ||||
Description | Currently DR's Map Info > Shader tab is able to show all shaders used in the map on brushes and patches. Showing shaders used by models would also be valuable since, taken together with brushes and patches, this would allow the mapper to determine almost all shaders that are used in the map. This is especially relevant now that it's easy and common to export brush&patchwork as models. The main use case I'm thinking of is allowing mappers who have used custom texture packs and are about to submit their FM to betatesting to delete any texture files which aren't used in the map, allowing to reduce the size of the FM. A potential pitfall would be the Map Info not seeing shaders on def_attached models. But for most textures, i.e. stone walls and paintings, this should be good enough. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
25.01.2021 21:14 | Dragofer | New Issue | |
25.01.2021 21:59 | Dragofer | Description Updated | |
26.01.2021 03:15 | greebo | Status | new => acknowledged |
08.08.2022 16:32 | greebo | Relationship added | has duplicate 0006066 |
08.08.2022 21:48 | Dragofer | Status | acknowledged => closed |
08.08.2022 21:48 | Dragofer | Resolution | open => duplicate |
18.08.2022 16:39 | greebo | Relationship replaced | duplicate of 0006066 |