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IDProjectCategoryView StatusLast Update
0005514The Dark ModGraphicspublic02.02.2021 15:15
ReporterJudith Assigned To 
PrioritynormalSeverityfeatureReproducibilityalways
Status newResolutionopen 
Platformx64OSWindowsOS Version7
Product VersionTDM 2.08 
Summary0005514: Feature: implement an AA solution that works with specular aliasing
DescriptionCurrent AA solution only affects geometry edges. When you have normal and specular map applied to the model, there's still aliasing visible on a surface level. Not sure which AA solution is the best to address both types of aliasing, some temporal kind maybe?
TagsNo tags attached.
Attached Files
Clipboard04.jpg (100,015 bytes)   
Clipboard04.jpg (100,015 bytes)   

Activities

stgatilov

stgatilov

02.02.2021 05:48

administrator   ~0013604

I guess texture filtering has limited effect on it, plus a bit of supersampling should work of course.
nbohr1more

nbohr1more

02.02.2021 15:15

developer   ~0013605

This seems to be the state of the art implementation specifically for specular

http://www.jp.square-enix.com/tech/library/pdf/ImprovedGeometricSpecularAA.pdf

Issue History

Date Modified Username Field Change
29.01.2021 10:33 Judith New Issue
29.01.2021 10:33 Judith File Added: Clipboard04.jpg
02.02.2021 05:48 stgatilov Note Added: 0013604
02.02.2021 15:15 nbohr1more Note Added: 0013605