View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005514 | The Dark Mod | Graphics | public | 29.01.2021 10:33 | 02.02.2021 15:15 |
Reporter | Judith | Assigned To | |||
Priority | normal | Severity | feature | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | x64 | OS | Windows | OS Version | 7 |
Product Version | TDM 2.08 | ||||
Summary | 0005514: Feature: implement an AA solution that works with specular aliasing | ||||
Description | Current AA solution only affects geometry edges. When you have normal and specular map applied to the model, there's still aliasing visible on a surface level. Not sure which AA solution is the best to address both types of aliasing, some temporal kind maybe? | ||||
Tags | No tags attached. | ||||
Attached Files | |||||
I guess texture filtering has limited effect on it, plus a bit of supersampling should work of course. | |
This seems to be the state of the art implementation specifically for specular http://www.jp.square-enix.com/tech/library/pdf/ImprovedGeometricSpecularAA.pdf |
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Date Modified | Username | Field | Change |
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29.01.2021 10:33 | Judith | New Issue | |
29.01.2021 10:33 | Judith | File Added: Clipboard04.jpg | |
02.02.2021 05:48 | stgatilov | Note Added: 0013604 | |
02.02.2021 15:15 | nbohr1more | Note Added: 0013605 |