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IDProjectCategoryView StatusLast Update
0005904DarkRadiantGUIpublic01.03.2022 13:36
ReporterSpooks Assigned To 
PrioritynormalSeveritycrashReproducibilitysometimes
Status acknowledgedResolutionopen 
Summary0005904: Changing Blending Modes in Material Editor can crash Dark Radiant
DescriptionThis seems to happen when the texture that's being edited is visible in the 3D viewport. It may also only happen with translucent textures - I've only experimented with water textures and I've had the crash happen. Some (perhaps more than one) combination of destination and source blending modes will crash the program: I see that the texture's preview image actually gets the different blending modes applied to it in the 3D viewport even though it probably shouldn't. It also happened that I left my texture-under-edit with a random blending mode (blend gl_one_minus_dst_color, gl_zero if it matters) when I left the material editor, then I created a brush with said texture to further debug this, and when I opened the Material Editor again that crashed DR.
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greebo

greebo

01.03.2022 13:35

administrator   ~0014750

Can't reproduce that, I tried a couple of times with various combinations. If possible, pelase record a crashdump next time this happens.

Issue History

Date Modified Username Field Change
13.02.2022 21:10 Spooks New Issue
01.03.2022 13:35 greebo Note Added: 0014750
01.03.2022 13:36 greebo Status new => acknowledged