View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006150 | The Dark Mod | Graphics | public | 04.11.2022 21:22 | 25.01.2025 23:06 |
Reporter | Daft Mugi | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.10 | ||||
Target Version | TDM 2.13 | Fixed in Version | TDM 2.13 | ||
Summary | 0006150: On Launch, Distorted First Frame When AA | ||||
Description | When launching the game with antialiasing turned on, there is a distorted frame before the main menu is shown. After the brief distortion, the main menu displays correctly and the game can be played without issue. With antialiasing turned off, there is not any distortion when launching the game. Forum Discussion (with screenshots): https://forums.thedarkmod.com/index.php?/topic/21626-bug-on-launch-distorted-first-frame-when-aa/ | ||||
Steps To Reproduce | Launch game from desktop. | ||||
Additional Information | Linux, Ubuntu 22.04 AMD Radeon RX 6000 Series OpenGL version: 4.6 (Core Profile) Mesa 22.0.5 core | ||||
Tags | No tags attached. | ||||
This was partially fixed by the following commit: ``` r10914 | stgatilov | 2024-12-08 | 8 lines Added a way to force-disable tonemapping everywhere if 3D game is not running (r_tonemapOnlyGame3d). This can be useful because the new tonemapping settings affect main menu rather negatively. Well, in fact even the simple gamma already affects cinematics the bad way, introducing ugly color banding on dark colors. Note: normally we should do tonemapping after 3D game is rendered but before GUI overlays are rendered. But this is a hard topic, because some of the GUI overlays are not actually GUI (e.g. underwater overlay), so this requires some kind of manual tagging. Better leave this for the future. ``` When launching TDM: * r_tonemapOnlyGame3d 1: first frame is fine. * r_tonemapOnlyGame3d 0: first frame is distorted. NOTE: I didn't mark this as "resolved" because things might change during 2.13-dev. |
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This was fixed by the following commit: ``` r10930 | stgatilov | 2025-01-25 | 7 lines Clear background during main menu. This fixes the issue e.g. with AT1: Lucy and tonemap disabled. The briefing there does not use any backgrounds, and no-clear policy results in HOM-like effects. Originally reported here: https://forums.thedarkmod.com/index.php?/topic/22635-beta-testing-213/#findComment-499723 ``` Note: The r_tonemapOnlyGame3d cvar value does not matter with this fix. |
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Date Modified | Username | Field | Change |
---|---|---|---|
04.11.2022 21:22 | Daft Mugi | New Issue | |
26.12.2024 23:01 | Daft Mugi | Note Added: 0016928 | |
27.12.2024 07:29 | Daft Mugi | Note Edited: 0016928 | |
25.01.2025 23:04 | Daft Mugi | Note Added: 0016964 | |
25.01.2025 23:04 | Daft Mugi | Note Edited: 0016928 | |
25.01.2025 23:05 | Daft Mugi | Status | new => resolved |
25.01.2025 23:05 | Daft Mugi | Resolution | open => fixed |
25.01.2025 23:05 | Daft Mugi | Fixed in Version | => TDM 2.13 |
25.01.2025 23:05 | Daft Mugi | Target Version | => TDM 2.13 |
25.01.2025 23:06 | Daft Mugi | Note Edited: 0016964 |