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IDProjectCategoryView StatusLast Update
0006263DarkRadiantGeneralpublic28.02.2026 22:55
ReporterFrost_Salamander Assigned To 
PrioritynormalSeveritynormalReproducibilityN/A
Status newResolutionopen 
PlatformPCOSWindowsOS Version11
Product Version3.8.0 
Summary0006263: Feature request: Animation selector for path_anim and path_cycleanim entities
DescriptionCould we have an animation selection workflow for the 'anim' spawnarg on path_anim entities? I could see it working the same as for sound shaders for example.

1. Mapper adds path_anim or path_cycleanim to map.
2. Mapper adds 'anim' spawnarg in the 'entity' tab
3. Once the spawnarg exists, selecting it would make a 'Choose animation' button appear.
4. Clicking the 'Choose animation' button would cause the MD5 Animation Viewer to appear.
5. Once an animation is chosen, a 'select' button should become enabled on the MD5 Animation Viewer popup next to the 'Close' button.
6. The chose animation would populate the 'anim' spawnarg

The only slightly annoying thing is step 2. The 'anim' spawnarg doesn't seem to be an default property on path_anim so it isn't there by default.
Additional InformationI'm looking for very similar workflow as when adding a sound shader. To reproduce that, just add a spawnarg prefixed with 'snd_' to any entity and click it (e.g. snd_open). A 'Choose sound...' button will appear on the entity tab and a pop up will allow you to choose a sound to populate the spawnarg.
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Issue History

Date Modified Username Field Change
26.02.2023 19:17 Frost_Salamander New Issue
28.02.2026 22:55 Frost_Salamander Summary Feature request: Animation selector for path_anim entities => Feature request: Animation selector for path_anim and path_cycleanim entities
28.02.2026 22:55 Frost_Salamander Description Updated
28.02.2026 22:55 Frost_Salamander Additional Information Updated