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IDProjectCategoryView StatusLast Update
0000633DarkRadiantShader Systempublic09.01.2016 08:44
ReporterKomag Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionduplicate 
Product Version0.9.6 
Summary0000633: If a texture is removed from the mod (giving "shader not found"), the surfaces lose their scale and position settings
DescriptionI had used a certain door texture a lot, and it got reworked and renamed so that I had a lot of "shader not found" doors in my map. I did a texture replace, which worked fine, but revealed that all the doors had lost their scale settings. I had to manually find all of them and fix them.

I tested replacing a texture that was not missing, and it preserves any specific scale settings just fine.

So it seems that when a texure gets removed from the mod and is replaced with "shader not found", the scale gets reset (it appears to be as scale 1.0)

This may be a non-issue because after public release of the mod there won't be many textures actually being removed.
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Relationships

related to 0004138 closedgreebo DR changes horizontal and vertical scaling when it shouldn't, wreaking havoc 

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Issue History

Date Modified Username Field Change
07.04.2008 22:34 Komag New Issue
08.04.2008 05:28 greebo Status new => acknowledged
07.01.2016 13:09 greebo Relationship added related to 0004138
09.01.2016 08:44 greebo Status acknowledged => closed
09.01.2016 08:44 greebo Resolution open => duplicate