View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000633 | DarkRadiant | Shader System | public | 07.04.2008 22:34 | 09.01.2016 08:44 |
Reporter | Komag | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | duplicate | ||
Product Version | 0.9.6 | ||||
Summary | 0000633: If a texture is removed from the mod (giving "shader not found"), the surfaces lose their scale and position settings | ||||
Description | I had used a certain door texture a lot, and it got reworked and renamed so that I had a lot of "shader not found" doors in my map. I did a texture replace, which worked fine, but revealed that all the doors had lost their scale settings. I had to manually find all of them and fix them. I tested replacing a texture that was not missing, and it preserves any specific scale settings just fine. So it seems that when a texure gets removed from the mod and is replaced with "shader not found", the scale gets reset (it appears to be as scale 1.0) This may be a non-issue because after public release of the mod there won't be many textures actually being removed. | ||||
Tags | No tags attached. | ||||