View Issue Details

IDProjectCategoryView StatusLast Update
0006427The Dark ModModelspublic23.01.2024 11:06
ReporterFiver Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status newResolutionopen 
PlatformLinuxOSDebianOS Version11 Bullseye
Summary0006427: Unexpected behavior of chest in Training Mission
DescriptionIn room Keys & Lockpicks, the chest near the start of the room has an unexpected behavior in that both the lid and the body can be locked, though only the body has a visible lock.

Reproduced in TDM 2.12/64 #10613 (beta212-02).
Steps To Reproduce(with default settings to automatically open things when they are unlocked)
(terminology: chest = body + lid)
* Start with chest (both lid and body) unlocked and with the lid open
* Close lid
* Use key to lock lid
* A sound indicates the lid was locked
* Use key to lock body
* A sound indicates the body was locked (unexpected that both can be "locked" separately. It would make more sense the the chest as a whole object was locked, not the two parts that it consists of.)
* Use key to unlock body
* A sound indicates the body was unlocked
* The lid does not open (because it is state locked)
* Frob body
* The lid does not open (because it is state locked)
* Frob lid
* The key is used to unlock the lid and the chest opens
Tagsmodel, realism

Relationships

related to 0006373 new Failure to pick lock of chest 

Activities

datiswous

datiswous

23.01.2024 11:06

reporter   ~0016415

I think the most logical behavior for chests should be that both body and lid get higlighted when frobbed and used with lockpick. Same for unlocked but closed chest. Opened chest should have frob(-higlight) only set to lid.

Issue History

Date Modified Username Field Change
04.01.2024 21:02 Fiver New Issue
04.01.2024 21:04 Fiver Tag Attached: model
04.01.2024 21:04 Fiver Tag Attached: realism
04.01.2024 21:04 Fiver Relationship added related to 0006373
23.01.2024 11:06 datiswous Note Added: 0016415