View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0006504 | The Dark Mod | Mapping | public | 14.03.2024 19:12 | 15.03.2024 00:51 |
| Reporter | Frost_Salamander | Assigned To | |||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | new | Resolution | open | ||
| Platform | PC | OS | Windows | OS Version | 11 |
| Product Version | TDM 2.12 | ||||
| Summary | 0006504: grime_corners_medium material shows as inverted in DarkRadiant but correct in-game | ||||
| Description | The material textures/darkmod/decals/dirt/grime_corners_medium shows up as inverted in DarkRadiant, but looks correct in-game for some reason. The material has the following definition, and I'm guessing the cause is the use of 'grime_corners_inverted' as the map value. Not sure why it looks correct in-game though. textures/darkmod/decals/dirt/grime_corners_medium { qer_editorimage textures/darkmod/decals/dirt/grime_corners_ed DECAL_MACRO noimpact { blend gl_zero,gl_one_minus_src_color map textures/darkmod/decals/dirt/grime_corners_inverted rgb 0.8 } } | ||||
| Additional Information | See attached screenshots | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
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Nothing wrong with the material def or editor image. Adding Orbweaver to look at DR parsing issues. Could be the blend mode? |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 14.03.2024 19:12 | Frost_Salamander | New Issue | |
| 14.03.2024 19:12 | Frost_Salamander | File Added: grime_corners_medium_DR.png | |
| 14.03.2024 19:12 | Frost_Salamander | File Added: grime_corners_medium_in-game.jpg | |
| 15.03.2024 00:51 | nbohr1more | Note Added: 0016569 |