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IDProjectCategoryView StatusLast Update
0006504The Dark ModMappingpublic15.03.2024 00:51
ReporterFrost_Salamander Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status newResolutionopen 
PlatformPCOSWindowsOS Version11
Product VersionTDM 2.12 
Summary0006504: grime_corners_medium material shows as inverted in DarkRadiant but correct in-game
DescriptionThe material textures/darkmod/decals/dirt/grime_corners_medium shows up as inverted in DarkRadiant, but looks correct in-game for some reason.

The material has the following definition, and I'm guessing the cause is the use of 'grime_corners_inverted' as the map value.

Not sure why it looks correct in-game though.

textures/darkmod/decals/dirt/grime_corners_medium
{
    qer_editorimage textures/darkmod/decals/dirt/grime_corners_ed
    DECAL_MACRO
    noimpact

    {
        blend gl_zero,gl_one_minus_src_color
        map textures/darkmod/decals/dirt/grime_corners_inverted
        rgb 0.8
    }
}
Additional InformationSee attached screenshots
TagsNo tags attached.
Attached Files
grime_corners_medium_DR.png (2,656,457 bytes)

Activities

nbohr1more

nbohr1more

15.03.2024 00:51

developer   ~0016569

Nothing wrong with the material def or editor image.

Adding Orbweaver to look at DR parsing issues. Could be the blend mode?

Issue History

Date Modified Username Field Change
14.03.2024 19:12 Frost_Salamander New Issue
14.03.2024 19:12 Frost_Salamander File Added: grime_corners_medium_DR.png
14.03.2024 19:12 Frost_Salamander File Added: grime_corners_medium_in-game.jpg
15.03.2024 00:51 nbohr1more Note Added: 0016569