View Issue Details

IDProjectCategoryView StatusLast Update
0006594The Dark ModSaving/Loadingpublic04.12.2024 18:23
Reporterthebigh Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status newResolutionopen 
OSallOS Versionall 
Product VersionTDM 1.00 
Summary0006594: FOV settings not saved correctly in save games
DescriptionThis bug was originally reported by ClockWood on the forum:

https://forums.thedarkmod.com/index.php?/topic/22606-bug-report-fov-resets-after-loading-save-file/#findComment-498605

Only the first save of a playthrough properly saves the FOV settings. Changing FOV after that leads to weirdness where the new value is only displayed when you're holding an object and immediately reverts when you drop it.
Steps To ReproducePlay Closemouthed Shadows, because it has a crate right by the starting location.

Save.

Change the FOV.

Save.

Load.

FOV has changed back to the original value. Now pick up the crate. The FOV snaps to the new value only as long as you're holding it.
TagsFOV

Activities

nbohr1more

nbohr1more

04.12.2024 18:22

developer   ~0016926

Looks like both Player.cpp and Target.cpp have fov "event" code that might be forcing the default fov on restore

Issue History

Date Modified Username Field Change
02.12.2024 20:16 thebigh New Issue
02.12.2024 20:16 thebigh Tag Attached: FOV
03.12.2024 16:47 nbohr1more Product Version TDM 2.12 => TDM 2.06
04.12.2024 03:49 nbohr1more Product Version TDM 2.06 => TDM 1.00
04.12.2024 18:23 nbohr1more Note Added: 0016926