View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0006617 | The Dark Mod | GUI | public | 19.04.2025 10:07 | 05.05.2025 08:33 |
Reporter | Bikerdude | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | PC | OS | Windows | OS Version | 10 (23H2) |
Summary | 0006617: The live 3D menu in Blackheart Manor is broken as of 2.13 | ||||
Description | Dram implmented a live 3D background for the main menu in Blackheart manor. This works as expected in 212, but in 213 the 3D in-game/live component is missing. Any idea if this is something that can be fixed easily or is the only solution a simple video background? | ||||
Additional Information | I have attached a stripped down version of BHM, that only inludes the required files. | ||||
Tags | No tags attached. | ||||
Attached Files | |||||
This is not a released mission, right? I see it overrides GUI files of the main menu which should not be overridden: mainmenu_main.gui mainmenu_main.gui mainmenu_background.gui So it was only a matter of time until it got broken. I looked at it in 2.12. Can't say it works perfectly there. I don't see anything "3D" here, even though I see usage of renderDef in the source. I think it should be remade using custom backgrounds that are officially supported today. |
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Morning I always thought it looked ok in 2.12 and below. I thought that might be the case, so will make a looping video version of it. this can be closed. |
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This was broken in 2.13 Beta02 The fix for the HOM bug in AT1: Lucy's Quest main-menu https://github.com/stgatilov/darkmod_src/commit/2bc32cb69879fe2d488976d5a8082e8080be0427 As a workaround, we could add a CVAR to this line in Session.cpp: } else if ( guiActive && !guiActive->State().GetBool( "gameDraw" )) { Example ( new cvar r_renderDefGUI ) } else if ( guiActive && !guiActive->State().GetBool( "gameDraw" && !r_renderDefGUI.GetBool() )) { |
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Yeah, but the question is: is it worth maintaining. Right now the only GUI renderDef is compass, and other items might have similar situation. Having them in main menu is completely another case, and it may break again in the future. If these "3D" objects are non-interactive part of background, it's much more reliable to redo the whole thing as video. There are many missions with custom backgrounds already, we can't break it anyway. |
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Date Modified | Username | Field | Change |
---|---|---|---|
19.04.2025 10:07 | Bikerdude | New Issue | |
19.04.2025 10:07 | Bikerdude | File Added: bm_menu.zip | |
27.04.2025 08:49 | stgatilov | Note Added: 0017012 | |
03.05.2025 09:01 | Bikerdude | Note Added: 0017020 | |
05.05.2025 05:50 | nbohr1more | Note Added: 0017025 | |
05.05.2025 08:33 | stgatilov | Note Added: 0017026 |