View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006640 | The Dark Mod | Script/Def | public | 13.08.2025 20:59 | 13.08.2025 20:59 |
Reporter | Dragofer | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | always |
Status | new | Resolution | open | ||
Product Version | TDM 2.13 | ||||
Summary | 0006640: sys.wait fails if making a quicksave shortly after map start | ||||
Description | Observed in The Painter's Wife: a player noticed that the script to KO an AI (Lily) shortly after map start fails if he makes a quick save shortly after the map has loaded. Behind the scenes, the AI is meant to start conscious, then get KOed by a script that uses the events sys.wait(5) and KO_Knockout($null_entity). The KO script is called one frame after map start using thread. It looks like if the player saves during the sys.wait(5), the script fails to execute. The bug report is here: https://forums.thedarkmod.com/index.php?/topic/20436-fan-mission-the-painter%E2%80%99s-wife-v12-by-fractured-glass-company-20200701/page/13/#findComment-503235 and my script snippets: https://forums.thedarkmod.com/index.php?/topic/20436-fan-mission-the-painter%E2%80%99s-wife-v12-by-fractured-glass-company-20200701/page/13/#findComment-503266 | ||||
Tags | No tags attached. | ||||