View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0006668 | The Dark Mod | Animation | public | 24.01.2026 23:08 | 24.01.2026 23:12 |
| Reporter | STiFU | Assigned To | STiFU | ||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | feedback | Resolution | open | ||
| Product Version | TDM 2.13 | ||||
| Target Version | TDM 2.14 | ||||
| Summary | 0006668: Add hold-frob mechanic to doors to open them slowly | ||||
| Description | There has always been an experimental manual door control mode, where you could move the mouse to open the door manually while holding down the frob button (tdm_door_control). That functionality has a lot of issues. While I adressed some of them, I was still not satisfied with the results, so I had another idea. tdm_door_control can now take 4 different values that change the hold-frob control of doors: 0: Disabled 1: Manual door fine control (experimental, existing feature) 2: Hold frob to slowly move doors. They are opened and closed alternatingly, just like regular frobbing a door, but interrupting a moving door is skipped. 3: Hold frob to slowly open doors. Additionally, I added in the ability to quickly force close a door by holding frob and pressing attack to all of the above control styles. The idea behind this addition is that the player can now slowly sneak and peak through a door, but then can also quickly shut the door again if the player deems the situation unsafe. This adds more skill expression and creates further immersion. | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 24.01.2026 23:08 | STiFU | New Issue | |
| 24.01.2026 23:08 | STiFU | Status | new => assigned |
| 24.01.2026 23:08 | STiFU | Assigned To | => STiFU |
| 24.01.2026 23:09 | STiFU | Relationship added | related to 0006658 |
| 24.01.2026 23:12 | STiFU | Status | assigned => feedback |
| 24.01.2026 23:12 | STiFU | Note Added: 0017150 |