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IDProjectCategoryView StatusLast Update
0006694DarkRadiantMap Editingpublic18.04.2026 08:48
ReporterFrost_Salamander Assigned To 
PrioritynormalSeveritynormalReproducibilityN/A
Status newResolutionopen 
Product Version3.9.0 
Summary0006694: Feature Request: Trim Tool
DescriptionOne of the most time-consuming yet simple tasks in DR is adding trim or panels to walls. There are different ways to do it: either cut the walls horizontally and texture them with trim/panels, or add it as a thin brush layer (I prefer the latter). Mappers like to add trim or panels to the lower section of the wall and the upper section. You need to create the brush, drag it out to the corners of walls, fit it to the corner, copy/rotate to do the opposite wall, etc, etc.

It would be great if DR could do all this with a single click. There is something similar with the 'Brush -> Create decal patches' tool, but it only creates patches and covers the entire wall (brush). For a similar tool for trim, I propose the same workflow (selecting a brush face), but instead it would create a brush.

The proposed workflow would be:

1. Select the face of a brush you wish the trim to be added to.
2. From the menu, select Brush -> Create trim...
3. A dialogue box would pop up and gather the following inputs:

- trim height (e.g. 16 units)
- trim depth (e.g. 1 unit)
- fit to (top/bottom/left/right)
- possibly an option to cut the brush at a 45 degree angle at the ends. This is ideal for texturing purposes (see attached screenshots).

The brush would appear when you click 'OK.

This would create a brush that all you had to do was texture to finish it off. See attached screenshots for simple finished wall.
TagsNo tags attached.
Attached Files
trim.jpg (228,864 bytes)   
trim.jpg (228,864 bytes)   
trim-angle.jpg (229,769 bytes)   
trim-angle.jpg (229,769 bytes)   

Activities

func_klaus

func_klaus

10.03.2026 18:38

reporter   ~0017235

Fixed in https://github.com/codereader/DarkRadiant/pull/65
Frost_Salamander

Frost_Salamander

18.04.2026 08:48

reporter   ~0017258

Testing this out now and will post notes here. So far:

- When creating the trim brush, it uses the same material as the wall face you've selected. Could this be changed to use the current material on the shader clipboard instead?
- The 'Create Trim' dialogue box that collects input options doesn't 'remember' the values you used the previous time and just shows the defaults each time. Could that be changed?

Issue History

Date Modified Username Field Change
07.03.2026 12:19 Frost_Salamander New Issue
07.03.2026 12:19 Frost_Salamander File Added: trim.jpg
07.03.2026 12:19 Frost_Salamander File Added: trim-angle.jpg
07.03.2026 12:30 Frost_Salamander Description Updated
10.03.2026 18:38 func_klaus Note Added: 0017235
18.04.2026 08:48 Frost_Salamander Note Added: 0017258