View Issue Details

IDProjectCategoryView StatusLast Update
0006715The Dark ModGraphicspublic03.05.2026 20:16
ReporterArcturus Assigned Tostgatilov  
PrioritynormalSeveritynormalReproducibilityalways
Status resolvedResolutionfixed 
Product VersionTDM 2.14 
Target VersionTDM 2.15Fixed in VersionTDM 2.15 
Summary0006715: Crash to desktop when parallax occlusion mapping with animated strength is used
DescriptionMaterial uses sintable[time*0.5] to animate the 'max' value of the parallax occlusion mapping effect. It may take a moment for it to crash.

I believe you need to have vertical sync on and uncap FPS on to trigger it. I also think it doesn't happen when there's only ambientlightinfo light in the scene.

See:
test/parallax_anim.map
textures/test/test_parallax_animated material.
TagsCrash, parallax, pom, v-sync, vsync

Activities

stgatilov

stgatilov

03.05.2026 20:16

administrator   ~0017286

Fixed in svn rev 11324.

There was floating point stepping code for self-shadows which hanged when min == max.

Issue History

Date Modified Username Field Change
03.05.2026 19:03 Arcturus New Issue
03.05.2026 19:03 Arcturus Tag Attached: Crash
03.05.2026 19:03 Arcturus Tag Attached: parallax
03.05.2026 19:03 Arcturus Tag Attached: pom
03.05.2026 19:03 Arcturus Tag Attached: v-sync
03.05.2026 19:03 Arcturus Tag Attached: vsync
03.05.2026 19:13 Arcturus Description Updated
03.05.2026 20:16 stgatilov Note Added: 0017286
03.05.2026 20:16 stgatilov Assigned To => stgatilov
03.05.2026 20:16 stgatilov Status new => resolved
03.05.2026 20:16 stgatilov Resolution open => fixed
03.05.2026 20:16 stgatilov Fixed in Version => TDM 2.15
03.05.2026 20:16 stgatilov Target Version => TDM 2.15