View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0006742 | The Dark Mod | GUI | public | 13.09.2026 16:01 | 13.09.2026 16:01 |
| Reporter | Geep | Assigned To | |||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | new | Resolution | open | ||
| Product Version | TDM 2.14 | ||||
| Summary | 0006742: Tooltip Shortcomings in Settings GUI | ||||
| Description | Three different types of tooltip problems were noticed: 1) not working 2) tooltip off screen 3) mechanism for use with keybindings not yet developed, even though some tooltips were defined. | ||||
| Steps To Reproduce | 1) In Video/Advanced/row 11, the tooltip is not working: "#str_02949" "Bloom" "#str_07217" "Off;On" // choice: slider + centered Off/On "#str_menu_bloom_tooltip" "Glowing effect around extremely bright objects\nSlider controls strength of the effect" Comment: Tooltip is not working over either on/off or slider. For an example where BOTH enable the tooltip, see gameplay/Genearl/View: Mantle Roll 2) In Gameplay/HUD/row 3, the last line of the tooltip is not shown (i.e., off-screen)... probably not a new bug: "#str_02319" "Show Frob Helper" "#str_menu_frobhelper_choices" "No;Always;Hover;Fade In;Fade In Fast" "#str_menu_frobhelper_tooltip" "Makes interacting with small objects easier:\nAlways = show crosshair dot at all times\nHover = instantly show dot on highlight\nFade In = gradually show dot on highlight\nFade In Fast = Same as Fade In but faster\nNo = never show dot" Comment: Perhaps all tooltip should start a little higher? Also, this may represent a more general problem for translations, which are typically more verbose... didn't investigate at the time. 3) Another class of problems is that no tooltip mechanism/template for settings involving keybindings has been worked up. Probably a fix would involve tooltips triggered by hovers over the LEFTSIDE prompts. There are even 3 cases where a specific tooltip is defined but never displayed: a) In Controls/Tools/row 7: "#str_10190" "Gas Mine" // Default keybinding: "<empty>" "#str_10193" "A black market favorite, these mines release a non-lethal vapor that will neutralize opponents quickly and quietly." b) In Controls/Tools/row 11: // bind inventory_hotkey to.... "#str_10191" "Slowfall Potion" // Default keybinding: "<empty>" "#str_10194" "Favored most by those traveling the Thieves Highway, drinking this tempers the effects of gravity, allowing you to land safely on the ground from even the highest rooftops." c) In Controls/Tools/row 12: // bind inventory_hotkey to... "#str_10192" "Invisibility Potion" // Default keybinding: "<empty>" "#str_10195" "Originally concocted for the stage, this valuable elixir makes its user invisible for a short time." Comment: More generally, for many weapons & tools, Shop tooltips are already defined, and could be re-used here in Settings. An advantage to that (over inventing new tooltips) is that many translations are already available for the Shop strings. | ||||
| Additional Information | I'm just reporting these in passing, & hope someone might look into them further. These were noticed during the survey for the all.lang restructuring effort. For the latter, see: https://forums.thedarkmod.com/index.php?/topic/23204-proposed-i18n-improvements-for-tdm-215/page/2/#findComment-509969 | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 13.09.2026 16:01 | Geep | New Issue |