View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000678||The Dark Mod||Coding||public||15.05.2008 09:41||05.01.2019 18:57|
|Summary||0000678: Need more cvars for controlling head bob settings|
New Horizon: "I kind of need more control over the head bobbing. The overall speed of the bobbing doesn't properly scale while crouching or creeping...so the footsteps are way too fast for those movements."
"For some reason, they don't seem to play the footsteps slow enough. Open up Thief 2 and use creep, then do the same in TDM. Same for crouching and creeping. The footsteps are way too fast."
SneaksieDave: "-standing creep seems too fast (as mentioned by NH)
-crouched running is way off, you cover several feet of distance between clomps
-crouched walk is similar, but much less pronounced"
|Additional Information||Note that this isn't a purely cosmetic issue, as the bob cycle speed now affects footsteps too.|
All of the head bobbing movements (cycle speed, rolling, pitching, vertical movement (pm_bobup)) need to be adjustable for every movement mode; walking, running, walk-crouching, run-crouching, creep-walking, creep-running, creep-walk-crouching, creep-run-crouching, ...?
Crouching and creeping can probably stand to be modifiers, though; we don't need 4*8=32 distinct settings!
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In reference to Baddcog's and Grayman's interest in better Portal Sky control methods:
|@nbohr1more, can this be closed now..?|