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IDProjectCategoryView StatusLast Update
0000678The Dark ModCodingpublic05.01.2019 18:57
Reportercrispy Assigned To 
Status newResolutionopen 
Product VersionSVN 
Summary0000678: Need more cvars for controlling head bob settings

New Horizon: "I kind of need more control over the head bobbing. The overall speed of the bobbing doesn't properly scale while crouching or the footsteps are way too fast for those movements."

"For some reason, they don't seem to play the footsteps slow enough. Open up Thief 2 and use creep, then do the same in TDM. Same for crouching and creeping. The footsteps are way too fast."

SneaksieDave: "-standing creep seems too fast (as mentioned by NH)
-crouched running is way off, you cover several feet of distance between clomps
-crouched walk is similar, but much less pronounced"
Additional InformationNote that this isn't a purely cosmetic issue, as the bob cycle speed now affects footsteps too.

All of the head bobbing movements (cycle speed, rolling, pitching, vertical movement (pm_bobup)) need to be adjustable for every movement mode; walking, running, walk-crouching, run-crouching, creep-walking, creep-running, creep-walk-crouching, creep-run-crouching, ...?

Crouching and creeping can probably stand to be modifiers, though; we don't need 4*8=32 distinct settings!
TagsNo tags attached.


related to 0003108 resolvedgrayman Merge 7318's 3D Skybox Code 




14.08.2011 23:58

developer   ~0003983

In reference to Baddcog's and Grayman's interest in better Portal Sky control methods:


28.03.2018 10:32


@nbohr1more, can this be closed now..?

Issue History

Date Modified Username Field Change
15.05.2008 09:41 crispy New Issue
15.05.2008 09:42 crispy Additional Information Updated
14.08.2011 23:58 nbohr1more Note Added: 0003983
05.05.2012 04:42 Serpentine Relationship added related to 0003108
28.03.2018 10:32 user81 Note Added: 0010235