View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000983 | The Dark Mod | Feature proposal | public | 09.07.2008 20:25 | 26.03.2010 07:38 |
Reporter | Fidcal | Assigned To | greebo | ||
Priority | normal | Severity | normal | Reproducibility | N/A |
Status | closed | Resolution | fixed | ||
Fixed in Version | TDM 1.00 | ||||
Summary | 0000983: New entity class eg, atdm:lock or lockbox | ||||
Description | New lockbox entity would be useful with the following properties... locked target delay_before_target trigger_target make_target_frobable used_by all lockpick spawnargs snd_lock snd_locked snd_unlock delay_before_target is needed because if a relay with delay were used then make_target_frobable would not work trigger_target 0 prevents the target being triggered (eg, if just want to enable it to be frobbed) make_target_frobable is alternative to just a trigger but both could be used together, eg unlock lock, lever operates AND becomes frobable so now lever can be operated normally, eg, to open/close drawbridge. lockpicking: all door spawnargs & sounds & use atdm:mover_door_handle as lockpin (thing that moves up/down during lockpick) forum link : http://modetwo.net/darkmod/index.php?showtopic=7984&view=findpost&p=157674 | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
09.07.2008 20:25 | Fidcal | New Issue | |
09.07.2008 20:27 | Fidcal | Description Updated | |
10.07.2008 05:09 | greebo | Status | new => confirmed |
23.03.2009 07:01 | greebo | Status | confirmed => assigned |
23.03.2009 07:01 | greebo | Assigned To | => greebo |
25.03.2009 21:33 | greebo | Status | assigned => resolved |
25.03.2009 21:33 | greebo | Fixed in Version | => TDM 1.0 |
25.03.2009 21:33 | greebo | Resolution | open => fixed |
26.03.2010 07:38 | greebo | Status | resolved => closed |