View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002985 | DarkRadiant | Map Editing | public | 17.01.2012 09:13 | 01.01.2017 18:25 |
Reporter | greebo | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | closed | Resolution | won't fix | ||
Product Version | 1.7.0 | ||||
Summary | 0002985: Incorporate map compilers into DarkRadiant? | ||||
Description | Run a few tests whether it's beneficial to move the compilers to DarkRadiant, from both performance and memory consumption viewpoints. | ||||
Tags | No tags attached. | ||||
Where can I find this option in DR SVN? I need to test this as compiling my current map crashes AAS compiler in TheDarkMod.exe even with the LAA flag on. | |
Sorry, the AAS compiler hasn't been ported so far. | |
Standalone Dmap project: https://github.com/raphaelr/d3dmap |
|
Won't implement this. The cost-benefit-ratio is too high for this. Too much work to port over (and work reliably) and too much of a hassle to maintain when anything in the engine code changes. | |
Date Modified | Username | Field | Change |
---|---|---|---|
17.01.2012 09:13 | greebo | New Issue | |
17.01.2012 09:13 | greebo | Status | new => assigned |
17.01.2012 09:13 | greebo | Assigned To | => greebo |
15.02.2012 22:41 | AluminumHaste | Note Added: 0004331 | |
16.02.2012 10:30 | greebo | Note Added: 0004332 | |
24.03.2012 16:53 | greebo | Assigned To | greebo => |
24.03.2012 16:53 | greebo | Status | assigned => acknowledged |
24.03.2012 16:53 | greebo | Target Version | 1.8.0 => |
23.07.2014 15:36 | nbohr1more | Note Added: 0006799 | |
01.01.2017 18:25 | greebo | Note Added: 0008690 | |
01.01.2017 18:25 | greebo | Status | acknowledged => closed |
01.01.2017 18:25 | greebo | Resolution | open => won't fix |