View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 0002985 | DarkRadiant | Map Editing | public | 17.01.2012 09:13 | 01.01.2017 18:25 | 
| Reporter | greebo | Assigned To | |||
| Priority | normal | Severity | normal | Reproducibility | have not tried | 
| Status | closed | Resolution | won't fix | ||
| Product Version | 1.7.0 | ||||
| Summary | 0002985: Incorporate map compilers into DarkRadiant? | ||||
| Description | Run a few tests whether it's beneficial to move the compilers to DarkRadiant, from both performance and memory consumption viewpoints. | ||||
| Tags | No tags attached. | ||||
| Where can I find this option in DR SVN? I need to test this as compiling my current map crashes AAS compiler in TheDarkMod.exe even with the LAA flag on. | |
| Sorry, the AAS compiler hasn't been ported so far. | |
| 
	Standalone Dmap project: https://github.com/raphaelr/d3dmap  | 
|
| Won't implement this. The cost-benefit-ratio is too high for this. Too much work to port over (and work reliably) and too much of a hassle to maintain when anything in the engine code changes. | |
| Date Modified | Username | Field | Change | 
|---|---|---|---|
| 17.01.2012 09:13 | greebo | New Issue | |
| 17.01.2012 09:13 | greebo | Status | new => assigned | 
| 17.01.2012 09:13 | greebo | Assigned To | => greebo | 
| 15.02.2012 22:41 | AluminumHaste | Note Added: 0004331 | |
| 16.02.2012 10:30 | greebo | Note Added: 0004332 | |
| 24.03.2012 16:53 | greebo | Assigned To | greebo => | 
| 24.03.2012 16:53 | greebo | Status | assigned => acknowledged | 
| 24.03.2012 16:53 | greebo | Target Version | 1.8.0 => | 
| 23.07.2014 15:36 | nbohr1more | Note Added: 0006799 | |
| 01.01.2017 18:25 | greebo | Note Added: 0008690 | |
| 01.01.2017 18:25 | greebo | Status | acknowledged => closed | 
| 01.01.2017 18:25 | greebo | Resolution | open => won't fix |