View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000299 | DarkRadiant | Map Editing | public | 20.05.2007 17:26 | 21.06.2007 09:56 |
Reporter | Fidcal | Assigned To | greebo | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Product Version | 0.9.0 | ||||
Fixed in Version | 0.9.1 | ||||
Summary | 0000299: If brush door given door model shape then origin point misplaced in DR grid until map saved | ||||
Description | Create brush, give it atdm:mover_door, select model in entity inspector and click button 'Choose Model'. Origin point appears in DR grid maybe 25 units to one side and some 1500 units high. Door works fine in game. Save the map and origin point now in correct place at door corner. This post refers: http://modetwo.net/darkmod/index.php?showtopic=4581&view=findpost&p=113387 | ||||
Tags | No tags attached. | ||||
Fixed. The render representation of the origin was not updated correctly after the Doom3Group was turned into a model. (Models have their origin rendered at 0,0,0 as their localToWorld matrix takes care of the rest, whereas groupnodes render using absolute coordinates). | |
Date Modified | Username | Field | Change |
---|---|---|---|
20.05.2007 17:26 | Fidcal | New Issue | |
20.05.2007 19:25 | greebo | Status | new => acknowledged |
05.06.2007 14:40 | greebo | Status | acknowledged => assigned |
05.06.2007 14:40 | greebo | Assigned To | => greebo |
05.06.2007 14:50 | greebo | Status | assigned => resolved |
05.06.2007 14:50 | greebo | Fixed in Version | => latest SVN |
05.06.2007 14:50 | greebo | Resolution | open => fixed |
05.06.2007 14:50 | greebo | Note Added: 0000672 | |
21.06.2007 09:56 | greebo | Status | resolved => closed |