View Issue Details

IDProjectCategoryView StatusLast Update
0000299DarkRadiantMap Editingpublic21.06.2007 09:56
ReporterFidcal Assigned Togreebo  
Status closedResolutionfixed 
Product Version0.9.0 
Fixed in Version0.9.1 
Summary0000299: If brush door given door model shape then origin point misplaced in DR grid until map saved
DescriptionCreate brush, give it atdm:mover_door, select model in entity inspector and click button 'Choose Model'. Origin point appears in DR grid maybe 25 units to one side and some 1500 units high. Door works fine in game. Save the map and origin point now in correct place at door corner. This post refers:
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05.06.2007 14:50

administrator   ~0000672

Fixed. The render representation of the origin was not updated correctly after the Doom3Group was turned into a model. (Models have their origin rendered at 0,0,0 as their localToWorld matrix takes care of the rest, whereas groupnodes render using absolute coordinates).

Issue History

Date Modified Username Field Change
20.05.2007 17:26 Fidcal New Issue
20.05.2007 19:25 greebo Status new => acknowledged
05.06.2007 14:40 greebo Status acknowledged => assigned
05.06.2007 14:40 greebo Assigned To => greebo
05.06.2007 14:50 greebo Status assigned => resolved
05.06.2007 14:50 greebo Fixed in Version => latest SVN
05.06.2007 14:50 greebo Resolution open => fixed
05.06.2007 14:50 greebo Note Added: 0000672
21.06.2007 09:56 greebo Status resolved => closed