Unassigned 1 - 10 / 755

0006686
[The Dark Mod] dangling characters in map scripts cause game to crash
Script/Def - 14.02.2026 22:51
0006566
[The Dark Mod] Player's model is clipped when using the bow
Graphics - 14.02.2026 02:56
0006682
[The Dark Mod] Player should sholder the actual 3d model rather than display two hand icons
Animation - 12.02.2026 21:10
0006681
[The Dark Mod] Make the arrow visible on the equipped bow
Animation - 12.02.2026 21:07
0006680
[The Dark Mod] Slowly move grabber objects towards the center of the screen when using TDM(inv) frob control style
Design/Coding - 12.02.2026 21:02
0006678
[The Dark Mod] Oversized bumpmap file - steam_engine_003_local
Textures - 10.02.2026 13:18
0006676
[The Dark Mod] Light Leaks Specific to Shadow Maps
Graphics - 08.02.2026 03:54
0003012
[The Dark Mod] Make FM readmes, titles and "More Info" translateable
Coding - 03.02.2026 16:04
0006553
[DarkRadiant] Feature Request: avoid 'Game/Project setup...' hassle
General - 03.02.2026 15:53
0006673
[The Dark Mod] Player can clip through tiny holes by mantling an object behind the obstacle
Design/Coding - 02.02.2026 20:34

Resolved 1 - 10 / 1874

0005428
[The Dark Mod] Add a different frob-highlight for loot objects to make them better distinguishable from junk
Graphics - 15.02.2026 22:43
0006685
[The Dark Mod] shadowmesh poking through model
Models - 14.02.2026 21:05
0006653
[The Dark Mod] Add option to not select an item in the inventory when picking it up
GUI - 12.02.2026 20:43
0006677
[The Dark Mod] Add more dynamic HUD options to make the game more immersive
GUI - 12.02.2026 20:42
0006679
[The Dark Mod] FrobHelper aspect ratio is not 1:1
GUI - 12.02.2026 20:39
0006658
[The Dark Mod] Refactor frob handling to better support different frob control styles
Coding - 12.02.2026 20:33
0006668
[The Dark Mod] Add hold-frob mechanic to doors to open them slowly
Animation - 12.02.2026 20:33
0006635
[The Dark Mod] Make Flashbombed AI's become Blackjackable
Design/Coding - 12.02.2026 20:30
0006675
[The Dark Mod] Gap in mesh on model - bucket.lwo
Models - 09.02.2026 08:10
0005453
[The Dark Mod] Rethink how FM's should override cvars
Design/Coding - 07.02.2026 11:46

Timeline

   26/11/2023 .. 03/12/2023   
Geep
Geep attached file tdm_subtitles_message.gui to issue 0006317
03.12.2023 22:06
Geep
Geep commented on issue 0006317
03.12.2023 22:06
Geep
Geep commented on issue 0006317
03.12.2023 19:43
Geep
Geep commented on issue 0006317
03.12.2023 17:37
Bikerdude
Bikerdude attached file DR clipping.jpg to issue 0006347
03.12.2023 10:11
Bikerdude
Bikerdude created issue 0006347
03.12.2023 10:11
STiFU
STiFU commented on issue 0006259
02.12.2023 19:17
STiFU
STiFU resolved issue 0006259
02.12.2023 19:17
stgatilov
stgatilov attached file 6346_sound_override.patch to issue 0006346
02.12.2023 16:46
stgatilov
stgatilov commented on issue 0006346
02.12.2023 16:46
stgatilov
stgatilov picked up issue 0006346
02.12.2023 14:43
stgatilov
stgatilov created issue 0006346
02.12.2023 14:43
stgatilov
stgatilov commented on issue 0006317
02.12.2023 12:29
Frost_Salamander
02.12.2023 10:33
Geep
Geep attached file Optional Tighter Backing Field for Barks.txt to issue 0006317
01.12.2023 19:19
Geep
Geep commented on issue 0006317
01.12.2023 19:19
Dragofer
Dragofer resolved issue 0006329
27.11.2023 10:04
Dragofer
Dragofer picked up issue 0006329
27.11.2023 10:04
Dragofer
Dragofer commented on issue 0006329
27.11.2023 10:04
Geep
Geep commented on issue 0006284
27.11.2023 01:28
Dragofer
Dragofer resolved issue 0006338
26.11.2023 23:53
Dragofer
Dragofer picked up issue 0006338
26.11.2023 23:53
Dragofer
Dragofer commented on issue 0006338
26.11.2023 23:53
Dragofer
Dragofer commented on issue 0006284
26.11.2023 23:01
Dragofer
Dragofer commented on issue 0006284
26.11.2023 23:00
Dragofer
Dragofer resolved issue 0006284
26.11.2023 23:00
Dragofer
Dragofer picked up issue 0006284
26.11.2023 23:00