Author |
Committer |
Branch |
Timestamp |
Parent |
greebo |
greebo |
lighting_mode |
27.01.2022 13:44 |
lighting_mode 2e61d96a |
Affected Issues |
0005893: Entity-to-light mapping structures for lighting mode rendering |
Changeset |
0005893: Models are beginning to show up in the render view. The LightInteraction class will invoke the surface rendering per light, per entity, per material, per shader pass, per surface. The depth fill pass seems to be broken at this point. |
mod - include/irender.h |
Diff
File |
mod - radiantcore/entity/EntityNode.cpp |
Diff
File |
mod - radiantcore/entity/EntityNode.h |
Diff
File |
mod - radiantcore/entity/RenderableSurfaceCollection.h |
Diff
File |
mod - radiantcore/model/StaticModelNode.cpp |
Diff
File |
add - radiantcore/rendersystem/LightInteraction.h |
Diff
File |
mod - radiantcore/rendersystem/OpenGLRenderSystem.cpp |
Diff
File |
mod - radiantcore/rendersystem/backend/OpenGLShader.cpp |
Diff
File |
mod - radiantcore/rendersystem/backend/OpenGLShader.h |
Diff
File |
mod - radiantcore/rendersystem/backend/OpenGLShaderPass.cpp |
Diff
File |
mod - radiantcore/rendersystem/backend/OpenGLShaderPass.h |
Diff
File |
mod - tools/msvc/DarkRadiantCore.vcxproj |
Diff
File |
mod - tools/msvc/DarkRadiantCore.vcxproj.filters |
Diff
File |