DarkRadiant: lighting_mode2 c437301d
Author | Committer | Branch | Timestamp | Parent |
---|---|---|---|---|
greebo | greebo | lighting_mode2 | 18.02.2022 13:12 | lighting_mode2 62585222 |
Affected Issues | 0005893: Entity-to-light mapping structures for lighting mode rendering | |||
Changeset | 0005893: Start setting up the shader program rendering cameraCubeMap stages. Use an enum to acquire a built-in GLSL program. |
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add - install/gl/cubemap_fp.glsl | Diff File | |||
add - install/gl/cubemap_vp.glsl | Diff File | |||
mod - radiantcore/CMakeLists.txt | Diff File | |||
mod - radiantcore/rendersystem/backend/DepthFillPass.cpp | Diff File | |||
mod - radiantcore/rendersystem/backend/GLProgramFactory.cpp | Diff File | |||
mod - radiantcore/rendersystem/backend/GLProgramFactory.h | Diff File | |||
mod - radiantcore/rendersystem/backend/OpenGLShader.cpp | Diff File | |||
add - radiantcore/rendersystem/backend/glprogram/GLSLCubeMapProgram.cpp | Diff File | |||
add - radiantcore/rendersystem/backend/glprogram/GLSLCubeMapProgram.h | Diff File | |||
mod - tools/msvc/DarkRadiantCore.vcxproj | Diff File | |||
mod - tools/msvc/DarkRadiantCore.vcxproj.filters | Diff File |