Author |
Committer |
Branch |
Timestamp |
Parent |
greebo |
greebo |
lighting_mode2 |
19.02.2022 04:22 |
lighting_mode2 c437301d |
Affected Issues |
0005893: Entity-to-light mapping structures for lighting mode rendering |
Changeset |
0005893: WIP commit, creating the cube map shader, some refactoring |
mod - include/GLProgramAttributes.h |
Diff
File |
mod - install/gl/cubemap_fp.glsl |
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File |
mod - install/gl/cubemap_vp.glsl |
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File |
mod - libs/render/WindingRenderer.h |
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File |
mod - radiantcore/rendersystem/OpenGLRenderSystem.cpp |
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File |
mod - radiantcore/rendersystem/backend/GeometryRenderer.h |
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File |
mod - radiantcore/rendersystem/backend/LightInteractions.cpp |
Diff
File |
mod - radiantcore/rendersystem/backend/OpenGLShader.cpp |
Diff
File |
mod - radiantcore/rendersystem/backend/SurfaceRenderer.h |
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File |
mod - radiantcore/rendersystem/backend/glprogram/GLSLBumpProgram.cpp |
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File |
mod - radiantcore/rendersystem/backend/glprogram/GLSLCubeMapProgram.cpp |
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File |
mod - radiantcore/rendersystem/backend/glprogram/GLSLCubeMapProgram.h |
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File |
mod - radiantcore/rendersystem/backend/glprogram/GLSLDepthFillAlphaProgram.cpp |
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File |