View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001006 | The Dark Mod | AI | public | 12.08.2008 06:21 | 15.08.2008 23:15 |
Reporter | Dram | Assigned To | greebo | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Product Version | SVN | ||||
Fixed in Version | SVN | ||||
Summary | 0001006: AI alerting each other at huge distances | ||||
Description | Was just testing Blackheart, and at one point I was caught, so I ran. A few moments later, the entire map's worth of guards showed up. So I restarted the map to see how they found out. I watched the guards and as one got alerted, assumably he called to the others, who called to the others etc into a downward spiral of alerting the whole map. Please note that this is through the many doors in Blackheart etc etc etc. I know this needs tweaking, so am just clarifying that either visportal falloff is too low or the alerting distances are too high. I got caught in the torch lit cave near the grounds entry btw, right at the start of it, so no guards should be alerted, as the distance to the nearest guard is >300m or so. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
12.08.2008 06:21 | Dram | New Issue | |
12.08.2008 07:16 | greebo | Status | new => confirmed |
13.08.2008 19:12 | greebo | Status | confirmed => assigned |
13.08.2008 19:12 | greebo | Assigned To | => greebo |
13.08.2008 19:52 | greebo | Note Added: 0001480 | |
13.08.2008 19:52 | greebo | Status | assigned => resolved |
13.08.2008 19:52 | greebo | Resolution | open => fixed |
15.08.2008 23:15 | Dram | Note Added: 0001493 | |
15.08.2008 23:15 | Dram | Status | resolved => closed |
15.08.2008 23:15 | Dram | Fixed in Version | => SVN |