View Issue Details

IDProjectCategoryView StatusLast Update
0001006The Dark ModAIpublic15.08.2008 23:15
ReporterDram Assigned Togreebo  
PrioritynormalSeveritynormalReproducibilityalways
Status closedResolutionfixed 
Product VersionSVN 
Fixed in VersionSVN 
Summary0001006: AI alerting each other at huge distances
DescriptionWas just testing Blackheart, and at one point I was caught, so I ran. A few moments later, the entire map's worth of guards showed up. So I restarted the map to see how they found out. I watched the guards and as one got alerted, assumably he called to the others, who called to the others etc into a downward spiral of alerting the whole map. Please note that this is through the many doors in Blackheart etc etc etc.

I know this needs tweaking, so am just clarifying that either visportal falloff is too low or the alerting distances are too high.

I got caught in the torch lit cave near the grounds entry btw, right at the start of it, so no guards should be alerted, as the distance to the nearest guard is >300m or so.
TagsNo tags attached.

Activities

greebo

greebo

13.08.2008 19:52

administrator   ~0001480

First attempt to fix this is in SVN.
Dram

Dram

15.08.2008 23:15

reporter   ~0001493

Problem was that the propagated volume of yelling was at 105, which was way too loud

Issue History

Date Modified Username Field Change
12.08.2008 06:21 Dram New Issue
12.08.2008 07:16 greebo Status new => confirmed
13.08.2008 19:12 greebo Status confirmed => assigned
13.08.2008 19:12 greebo Assigned To => greebo
13.08.2008 19:52 greebo Note Added: 0001480
13.08.2008 19:52 greebo Status assigned => resolved
13.08.2008 19:52 greebo Resolution open => fixed
15.08.2008 23:15 Dram Note Added: 0001493
15.08.2008 23:15 Dram Status resolved => closed
15.08.2008 23:15 Dram Fixed in Version => SVN