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IDProjectCategoryView StatusLast Update
0001044The Dark ModAIpublic29.06.2009 08:06
ReporterIshtvan Assigned ToIshtvan  
PriorityhighSeveritymajorReproducibilityalways
Status closedResolutionfixed 
Summary0001044: AI Not Reloading AF CMs After Save/Restore
DescriptionAI are not reloading their AF collision bodies after a save/restore. This means blackjacking will fail, detailed collisions with moveables will fail, ragdoll may or may not misbehave depending on whether they try to reload it again when they're killed/KO'd.

I tested this with AI spawned ingame, not sure if it also happens for AI who are there at map start.

This may have been caused by changing around the order that AF bodies get restored in, because I noticed it _does_ load dynamically attached AFs (like the hammer on the Builder), but does not load the AF of the AI itself.
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Ishtvan

Ishtvan

25.08.2008 09:42

reporter   ~0001512

Last edited: 25.08.2008 09:47

This happens to ALL AI, not just dynamically spawned ones. So it is a very major bug. Check if restoring the AF was moved recently in the restore routine.

Only applies to conscious AI, knockout/dead AI reload it just fine.

Ishtvan

Ishtvan

29.08.2008 07:12

reporter   ~0001528

idAFEntities (including AI) needed to call EnableClip again on their AF after restoring if m_bAFPushMoveable was true.

Issue History

Date Modified Username Field Change
22.08.2008 02:11 Ishtvan New Issue
22.08.2008 02:11 Ishtvan ReleasePriority => minor
25.08.2008 09:00 Ishtvan Project @3@ => The Dark Mod
25.08.2008 09:41 Ishtvan Status new => assigned
25.08.2008 09:41 Ishtvan Assigned To => Ishtvan
25.08.2008 09:42 Ishtvan Note Added: 0001512
25.08.2008 09:47 Ishtvan Note Edited: 0001512
29.08.2008 07:12 Ishtvan Note Added: 0001528
29.08.2008 07:12 Ishtvan Status assigned => resolved
29.08.2008 07:12 Ishtvan Resolution open => fixed
29.06.2009 08:06 greebo Status resolved => closed