View Issue Details

IDProjectCategoryView StatusLast Update
0001061The Dark ModTweakingpublic18.02.2013 01:23
ReporterSpringheel Assigned ToSpringheel  
PrioritynormalSeveritynormalReproducibilityalways
Status closedResolutionfixed 
Summary0001061: tweak AI volume of arrow hit sounds
DescriptionI notice that guards don't seem to be alerted by broadhead arrow impact sounds. I shot several arrows into rock walls all around a builder guard and he never flinched.

http://modetwo.net/darkmod/index.php?showtopic=8170&st=0&#entry161358
TagsNo tags attached.

Activities

Springheel

Springheel

29.10.2008 15:10

administrator   ~0002140

My initial report was in error as I had the AI hearing turned low. However, we still might want to look at the volume--an AI should probably react to an arrow hitting the wall even if it is on the other side of a sizable room. And if it's right beside his head it should definitely trigger a significant alert.
grayman

grayman

17.02.2013 21:45

viewer   ~0005070

Is this still a problem?
Springheel

Springheel

18.02.2013 01:23

administrator   ~0005073

No, this can be closed.

Issue History

Date Modified Username Field Change
29.08.2008 16:28 Springheel New Issue
29.08.2008 16:28 Springheel ReleasePriority => minor
30.08.2008 05:26 greebo Category Coding => Tweaking
30.08.2008 05:26 greebo Summary AI not alerted by arrow strikes? => tweak AI volume of arrow hit sounds
30.08.2008 05:26 greebo Status new => confirmed
24.10.2008 05:24 angua Project @3@ => The Dark Mod
29.10.2008 15:10 Springheel Note Added: 0002140
17.02.2013 21:45 grayman Note Added: 0005070
18.02.2013 01:23 Springheel Note Added: 0005073
18.02.2013 01:23 Springheel Status confirmed => closed
18.02.2013 01:23 Springheel Assigned To => Springheel
18.02.2013 01:23 Springheel Resolution open => fixed