View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001061 | The Dark Mod | Tweaking | public | 29.08.2008 16:28 | 18.02.2013 01:23 |
| Reporter | Springheel | Assigned To | Springheel | ||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Summary | 0001061: tweak AI volume of arrow hit sounds | ||||
| Description | I notice that guards don't seem to be alerted by broadhead arrow impact sounds. I shot several arrows into rock walls all around a builder guard and he never flinched. http://modetwo.net/darkmod/index.php?showtopic=8170&st=0&#entry161358 | ||||
| Tags | No tags attached. | ||||
| My initial report was in error as I had the AI hearing turned low. However, we still might want to look at the volume--an AI should probably react to an arrow hitting the wall even if it is on the other side of a sizable room. And if it's right beside his head it should definitely trigger a significant alert. | |
| Is this still a problem? | |
| No, this can be closed. | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 29.08.2008 16:28 | Springheel | New Issue | |
| 29.08.2008 16:28 | Springheel | ReleasePriority | => minor |
| 30.08.2008 05:26 | greebo | Category | Coding => Tweaking |
| 30.08.2008 05:26 | greebo | Summary | AI not alerted by arrow strikes? => tweak AI volume of arrow hit sounds |
| 30.08.2008 05:26 | greebo | Status | new => confirmed |
| 24.10.2008 05:24 | angua | Project | @3@ => The Dark Mod |
| 29.10.2008 15:10 | Springheel | Note Added: 0002140 | |
| 17.02.2013 21:45 | grayman | Note Added: 0005070 | |
| 18.02.2013 01:23 | Springheel | Note Added: 0005073 | |
| 18.02.2013 01:23 | Springheel | Status | confirmed => closed |
| 18.02.2013 01:23 | Springheel | Assigned To | => Springheel |
| 18.02.2013 01:23 | Springheel | Resolution | open => fixed |