View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001065 | The Dark Mod | Coding | public | 30.08.2008 20:57 | 29.06.2009 08:06 |
| Reporter | Ishtvan | Assigned To | Ishtvan | ||
| Priority | high | Severity | normal | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Product Version | SVN | ||||
| Summary | 0001065: Melee Weapons Swung at Short Distance at Flat Wall or Floor Do Not Hit | ||||
| Description | Melee weapons are not registering collisions when you swing at a flat wall directly in front of you, or crouch and swing at the floor directly below you. I believe the problem is that, at close range, the trace model starts out already in contact with the object, which causes the trace to fail. Possible solution: Detect when the trace starts out already in a solid, and take some action to simulate a collision. | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 30.08.2008 20:57 | Ishtvan | New Issue | |
| 30.08.2008 20:57 | Ishtvan | Reproducibility | have not tried => always |
| 30.08.2008 20:57 | Ishtvan | Status | new => assigned |
| 30.08.2008 20:57 | Ishtvan | Assigned To | => Ishtvan |
| 08.09.2008 02:18 | Ishtvan | Note Added: 0001545 | |
| 08.09.2008 02:18 | Ishtvan | Status | assigned => resolved |
| 08.09.2008 02:18 | Ishtvan | Resolution | open => fixed |
| 29.06.2009 08:06 | greebo | Status | resolved => closed |