View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001099 | The Dark Mod | AI | public | 09.09.2008 19:37 | 12.10.2017 21:16 |
| Reporter | angua | Assigned To | Ishtvan | ||
| Priority | low | Severity | minor | Reproducibility | sometimes |
| Status | closed | Resolution | unable to reproduce | ||
| Product Version | SVN | ||||
| Target Version | TDM 2.00 | Fixed in Version | TDM 2.00 | ||
| Summary | 0001099: Blackjacking sometimes results in uninitialised joint | ||||
| Description | In some cases, JointForBody doesn't find a joint for the body (number 11) hit by the BJ (on a builder guard) and returns an uninitialised value. No crash, but probably undesired results. gamex86.dll!idAF::JointForBody(int body=11) Line 406 C++ gamex86.dll!idAFEntity_Base::JointForBody(int body=11) Line 1330 C++ gamex86.dll!CMeleeWeapon::CheckAttack(idVec3 OldOrigin={...}, idMat3 OldAxis={...}) Line 400 + 0xf bytes C++ gamex86.dll!CMeleeWeapon::Think() Line 261 C++ | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 09.09.2008 19:37 | angua | New Issue | |
| 22.09.2008 08:19 | Ishtvan | Status | new => assigned |
| 22.09.2008 08:19 | Ishtvan | Assigned To | => Ishtvan |
| 12.10.2017 21:15 | nbohr1more | Note Added: 0009464 | |
| 12.10.2017 21:16 | nbohr1more | Status | assigned => closed |
| 12.10.2017 21:16 | nbohr1more | Resolution | open => unable to reproduce |
| 12.10.2017 21:16 | nbohr1more | Fixed in Version | => TDM 2.00 |
| 12.10.2017 21:16 | nbohr1more | Target Version | => TDM 2.00 |