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IDProjectCategoryView StatusLast Update
0001129The Dark ModPhysicspublic29.06.2009 08:06
ReporterIshtvan Assigned ToIshtvan  
PrioritynormalSeveritynormalReproducibilityalways
Status closedResolutionfixed 
Summary0001129: Dropped Items Should Rotate Orientation to Match Player View
DescriptionIf you pick up an inventory item, turn some direction and drop it, the item's world orientation is the same as when it was picked up, even though the player has turned. The item should maintain the same orientation relative to the player that it had when picked up. This probably requires setting a new idMat3 variable on the CInventoryItem or something like that.
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Ishtvan

Ishtvan

18.09.2008 07:31

reporter   ~0001580

I added code to facilitate this, but am running into issues where calling SetAxis repeatedly on an entity with AF physics is causing the AF bodies to get all stretched out. It's as if the rotation matrix isn't normalized, but the one I'm putting in is (I even put in idAngles(0.0f,0.0f,0.0f).ToMat3() to be sure). Could be something wrong with idPhysics_AF::Rotate

Issue History

Date Modified Username Field Change
16.09.2008 02:51 Ishtvan New Issue
18.09.2008 07:31 Ishtvan Note Added: 0001580
18.09.2008 11:17 Ishtvan Status new => assigned
18.09.2008 11:17 Ishtvan Assigned To => Ishtvan
22.09.2008 01:56 Ishtvan Status assigned => resolved
22.09.2008 01:56 Ishtvan Resolution open => fixed
29.06.2009 08:06 greebo Status resolved => closed