View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001129 | The Dark Mod | Physics | public | 16.09.2008 02:51 | 29.06.2009 08:06 |
| Reporter | Ishtvan | Assigned To | Ishtvan | ||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Summary | 0001129: Dropped Items Should Rotate Orientation to Match Player View | ||||
| Description | If you pick up an inventory item, turn some direction and drop it, the item's world orientation is the same as when it was picked up, even though the player has turned. The item should maintain the same orientation relative to the player that it had when picked up. This probably requires setting a new idMat3 variable on the CInventoryItem or something like that. | ||||
| Tags | No tags attached. | ||||
| I added code to facilitate this, but am running into issues where calling SetAxis repeatedly on an entity with AF physics is causing the AF bodies to get all stretched out. It's as if the rotation matrix isn't normalized, but the one I'm putting in is (I even put in idAngles(0.0f,0.0f,0.0f).ToMat3() to be sure). Could be something wrong with idPhysics_AF::Rotate | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 16.09.2008 02:51 | Ishtvan | New Issue | |
| 18.09.2008 07:31 | Ishtvan | Note Added: 0001580 | |
| 18.09.2008 11:17 | Ishtvan | Status | new => assigned |
| 18.09.2008 11:17 | Ishtvan | Assigned To | => Ishtvan |
| 22.09.2008 01:56 | Ishtvan | Status | assigned => resolved |
| 22.09.2008 01:56 | Ishtvan | Resolution | open => fixed |
| 29.06.2009 08:06 | greebo | Status | resolved => closed |