View Issue Details

IDProjectCategoryView StatusLast Update
0001143The Dark ModAIpublic25.09.2008 18:57
ReporterSneaksieDave Assigned Toangua  
PrioritynormalSeveritynormalReproducibilitysometimes
Status closedResolutionfixed 
Product VersionSVN 
Fixed in VersionSVN 
Summary0001143: Alert level getting stuck when outside of player sight/sound
DescriptionSee #.2 here:
http://modetwo.net/darkmod/index.php?s=&showtopic=8269&view=findpost&p=163548

I'm not sure what is the condition which decides whether or not this happens, but I was nearly positive I was seeing this before. Now I've actually seen the numbers and caught it on video. The very same guard from the previous video ran to hide in the other room. However, when he got there, his alert level stopped ticking down. I've seen this on the propagation3 map, and wasn't sure if I was really seeing it or not. Note how it sits at 7.800 the whole time I'm in the other room. And it was this way longer, long enough for me to realize, hey something's wrong, and turn on fraps, and then continue from there. Notice that it doesn't start to tick down again until a footfall is propagated to the AI...

http://72.8.59.188/TheDarkMod/temp/stuckalert.wmv
TagsNo tags attached.

Activities

SneaksieDave

SneaksieDave

20.09.2008 16:59

reporter   ~0001613

UPDATE: see this post:
http://modetwo.net/darkmod/index.php?s=&showtopic=8269&view=findpost&p=163755

Turns out it's pretty obvious what's going on. When in interleaved mode, the alert ticks down at interleaved rate. :) So obviously, regardless of normal mode or interleaved mode, alert needs to tick down at proper rate (perhaps a thinkframes multiplier when in interleaved mode?)
angua

angua

24.09.2008 17:54

manager   ~0001640

The alert ticks down at the same rate now when the AI is interleaved.
(The problem in the video is possibly a different issue related to the flee task)
SneaksieDave

SneaksieDave

25.09.2008 18:57

reporter   ~0001647

The interleaved tick down seems okay (verified on prop3 after all neverDormants removed). The flee thing does seem to be a separate problem. Investigating...

Issue History

Date Modified Username Field Change
18.09.2008 23:16 SneaksieDave New Issue
18.09.2008 23:20 SneaksieDave Description Updated
18.09.2008 23:22 SneaksieDave Description Updated
20.09.2008 16:59 SneaksieDave Note Added: 0001613
24.09.2008 17:51 angua Status new => assigned
24.09.2008 17:51 angua Assigned To => angua
24.09.2008 17:54 angua Note Added: 0001640
24.09.2008 17:54 angua Status assigned => resolved
24.09.2008 17:54 angua Resolution open => fixed
25.09.2008 18:57 SneaksieDave Note Added: 0001647
25.09.2008 18:57 SneaksieDave Status resolved => closed
25.09.2008 18:57 SneaksieDave Fixed in Version => SVN