View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001148 | The Dark Mod | Script/Def | public | 19.09.2008 18:20 | 22.11.2011 19:20 |
Reporter | tels | Assigned To | tels | ||
Priority | normal | Severity | normal | Reproducibility | N/A |
Status | resolved | Resolution | fixed | ||
Summary | 0001148: add entity defs for static light fixtures like oil lamps | ||||
Description | These should be modeled like candles, with an entity "oil lamp" with a def_attached light source (candle flame f.i.). This would automatically allow relighting/extinguishing of them, adds the fire stim etc. It also makes it easier for the mapper to not have to adjust the placement of the flame painstakingly to each model. | ||||
Tags | No tags attached. | ||||
First entites are done, check maps/test/candles.map: * oil lantern standing * oil lantern hanging * oil lamp wall mounted * wall torches (2 types) * lantern oil hand Missing: * desktop lamp These are missing and probably need an automatic link feature so the N particles get linked to the one light that provides the actual light: * wall mounted candles * chandeliers |
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Chandelier with 3 candles is done, as well as the desktop lamp (which is switchable). Wall mounted candles are still missing. |
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Added fireplaces and campfires including new fire+smoke particles. Wallcandles, some torch combos and wallcandles/chandlier with only one light (by using lights with steps) still missing. |
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Added three entities for geodes (crystals) with glowing, pulsating lights. | |
Just noticed today that we are missing all electrical lamps. Adding a model and a light is fine for non-extinguishable variants, but we need combo entities for switchable ones because they need to switch their skin to unlit. Also the new campfire/bonfire entities should damage the player via damage_stim. We also need a new skin & material for "only some coals hot" because the campfire_burnt_down looks the same extinguished and lit. |
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Added skin tdm_coals_smouldering. Also adjusted bounds for fireflames (esp. the larger ones) so we can no add a damage stim. | |
We miss combined entities for our gaslights, so they can f.i. switch their skin to unlit. (models/darkmod/lights/extinguishable/gaslight4.lwo) | |
Gas lights have been added. | |
This is more or less done, if there is anything missing, a new report can be opened. | |
Date Modified | Username | Field | Change |
---|---|---|---|
19.09.2008 18:20 | tels | New Issue | |
19.09.2008 18:20 | tels | ReleasePriority | => minor |
19.09.2008 18:28 | greebo | Status | new => confirmed |
24.10.2008 05:24 | angua | Project | @3@ => The Dark Mod |
28.10.2008 19:19 | tels | Note Added: 0002132 | |
28.10.2008 19:19 | tels | Status | confirmed => assigned |
28.10.2008 19:19 | tels | Assigned To | => tels |
25.07.2009 11:01 | tels | Note Added: 0002557 | |
01.01.2010 10:20 | tels | Note Added: 0002821 | |
01.01.2010 14:09 | tels | Note Added: 0002828 | |
04.01.2010 21:25 | tels | Note Added: 0002847 | |
04.01.2010 22:35 | tels | Note Added: 0002848 | |
17.02.2011 15:28 | tels | Note Added: 0003600 | |
17.02.2011 16:21 | tels | Note Added: 0003602 | |
22.11.2011 19:20 | tels | Note Added: 0004176 | |
22.11.2011 19:20 | tels | Status | assigned => resolved |
22.11.2011 19:20 | tels | Resolution | open => fixed |