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IDProjectCategoryView StatusLast Update
0001164The Dark ModPhysicspublic29.06.2009 08:06
ReporterIshtvan Assigned ToIshtvan  
PrioritynormalSeveritymajorReproducibilitysometimes
Status closedResolutionfixed 
Summary0001164: AI sometimes go FLYING when you kill them with a point blank melee blow
DescriptionThis bug was just introduced when fixing issue 0001151. The correct entity now gets passed when you hit something point blank, however this sometimes applies helluva impulse to AI that have just been killed by a point blank blow, and sends them flying 50 ft in the air. Enjoy it while you can. :)
TagsNo tags attached.

Activities

Ishtvan

Ishtvan

23.09.2008 09:59

reporter   ~0001630

This is what the log says when this happens:
[.\DarkMod\MeleeWeapon.cpp ( 99):DEB (WEAPON) FR: 13960] Activate attack called. Weapon CMeleeWeapon_attachment_meleetest_shortsword_49, owner player1, attack name slash_rl.
[.\DarkMod\MeleeWeapon.cpp ( 153):DEB (WEAPON) FR: 13960] Attack clipmodel started out inside something it hits.
[.\DarkMod\MeleeWeapon.cpp ( 602):DEB (WEAPON) FR: 13960] MeleeWeapon: Applying damage at clipmodel id 2, joint handle -1
[.\game\actor.cpp (2665):DEB (AI) FR: 13960] Fun is trying to call getBody with bodyID 2
[.\game\actor.cpp (2670):DEB (AI) FR: 13960] Struck body head
[.\game\actor.cpp (2708):DEB (AI) FR: 13960] Actor idAI_atdm:ai_builder_guard_88 received damage 35 at joint -1, corresponding to damage group
Ishtvan

Ishtvan

14.10.2008 07:42

reporter   ~0002027

had to do with point blank melee writing wrong coordinates into tr.c.point. Fixed by using weapon origin for this point.

Issue History

Date Modified Username Field Change
23.09.2008 09:24 Ishtvan New Issue
23.09.2008 09:25 Ishtvan Status new => assigned
23.09.2008 09:25 Ishtvan Assigned To => Ishtvan
23.09.2008 09:59 Ishtvan Note Added: 0001630
14.10.2008 07:42 Ishtvan Note Added: 0002027
14.10.2008 07:42 Ishtvan Status assigned => resolved
14.10.2008 07:42 Ishtvan Resolution open => fixed
29.06.2009 08:06 greebo Status resolved => closed