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IDProjectCategoryView StatusLast Update
0001166The Dark ModAIpublic29.06.2009 08:06
ReporterIshtvan Assigned Togreebo  
PriorityhighSeveritynormalReproducibilityalways
Status closedResolutionfixed 
Fixed in VersionSVN 
Summary0001166: melee_distance used for AI pathfinding
DescriptionSee below, from this thread: http://modetwo.net/darkmod/index.php?showtopic=8127&st=75&start=75

We want to do this ideally before SL release so that we can fix the problem with AI being able to hit you from too far away.

QUOTE(Ishtvan @ Sep 24 2008, 03:58 AM)
Re: Attack distance: AI are still using fake melee, so tweaking down the distance should be easy. Although I think Greebo was saying that melee_distance was also used for some other AI things (maybe navigation) which would also be effected? Does that mean we can't tweak melee_distance without something bad happening to other AI behavior?

Yes this is the case. Melee_range is used for AI pathfinding, which is not a very good idea when you think about it. I can disconnect this member variable from pathfinding and introduce a new one for that purpose, if somebody can report this on the tracker and assign to me.
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greebo

greebo

24.09.2008 16:30

administrator   ~0001636

Fixed in src.

Issue History

Date Modified Username Field Change
24.09.2008 09:02 Ishtvan New Issue
24.09.2008 09:02 Ishtvan Status new => assigned
24.09.2008 09:02 Ishtvan Assigned To => greebo
24.09.2008 16:30 greebo Note Added: 0001636
24.09.2008 16:30 greebo Status assigned => resolved
24.09.2008 16:30 greebo Fixed in Version => SVN
24.09.2008 16:30 greebo Resolution open => fixed
29.06.2009 08:06 greebo Status resolved => closed