View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001166 | The Dark Mod | AI | public | 24.09.2008 09:02 | 29.06.2009 08:06 |
Reporter | Ishtvan | Assigned To | greebo | ||
Priority | high | Severity | normal | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Fixed in Version | SVN | ||||
Summary | 0001166: melee_distance used for AI pathfinding | ||||
Description | See below, from this thread: http://modetwo.net/darkmod/index.php?showtopic=8127&st=75&start=75 We want to do this ideally before SL release so that we can fix the problem with AI being able to hit you from too far away. QUOTE(Ishtvan @ Sep 24 2008, 03:58 AM) Re: Attack distance: AI are still using fake melee, so tweaking down the distance should be easy. Although I think Greebo was saying that melee_distance was also used for some other AI things (maybe navigation) which would also be effected? Does that mean we can't tweak melee_distance without something bad happening to other AI behavior? Yes this is the case. Melee_range is used for AI pathfinding, which is not a very good idea when you think about it. I can disconnect this member variable from pathfinding and introduce a new one for that purpose, if somebody can report this on the tracker and assign to me. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
24.09.2008 09:02 | Ishtvan | New Issue | |
24.09.2008 09:02 | Ishtvan | Status | new => assigned |
24.09.2008 09:02 | Ishtvan | Assigned To | => greebo |
24.09.2008 16:30 | greebo | Note Added: 0001636 | |
24.09.2008 16:30 | greebo | Status | assigned => resolved |
24.09.2008 16:30 | greebo | Fixed in Version | => SVN |
24.09.2008 16:30 | greebo | Resolution | open => fixed |
29.06.2009 08:06 | greebo | Status | resolved => closed |