View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000124 | DarkRadiant | Renderer | public | 15.02.2007 03:12 | 21.02.2007 04:42 |
Reporter | SneaksieDave | Assigned To | orbweaver | ||
Priority | normal | Severity | major | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Product Version | 0.8.1 | ||||
Fixed in Version | 0.9.0 | ||||
Summary | 0000124: Many light textures cast no light in render mode | ||||
Description | Not sure why exactly, but it seems a great many (most) light textures cast no light in render mode. At first I assumed it was about animated textures not being rendered at all (which does seem to be the case) but there are also static lights showing up as black. Examples: biground_candleflicker (animated): no light biground1 (static): no light brightround (static): does cast light Perhaps not 'major', but it does cripple render mode pretty badly. For instance, if you have an area lit with flickering torches, it'll be fully dark in render mode. | ||||
Tags | No tags attached. | ||||
Have you tested this with the 0.8.1 release or my snapshot (have to make sure, because there were some changes in the snapshot that altered the lightfalloff image texture creation)? |
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Confirmed with lights/biground1 (latest SVN) |
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Also confirmed for 0.8.1. | |
phew, I thought it could have been introduced by me when refactoring the ShaderSystem texture handling. | |
I thought I fixed this before 0.8.x, I'll have to take another look. | |
Seems to be caused by the GLTextureManager defaulting to _black.bmp for undefined Z falloff textures. Shaders plugin to be modified to use the falloff from the defualt point light shader instead. | |
Resolved in SVN. | |
I'm getting really weird behavior here. It's like it's trying to work; I can see traces of the true light texture in each choice I make, but they're all trashed by striped bands and blue blotches: http://img294.imageshack.us/my.php?image=bluext0.jpg Brightround (and doubleround) still look right, but just about everything else looks like some variation of the above. That's just a square room with a single light in it. |
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Maybe this is the "Shader Not Found" texture used as lightfalloff? | |
I can't replicate this, all of the textures work fine for me. Do you have the correct default light shader listed in doom3.game? It should be lights/defaultpointlight. |
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Seems so. From doom3.game: ... <defaults> <lightShader>lights/defaultpointlight</lightShader> ... |
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It should be formatted like this: <defaults> <lightShader value="lights/defaultpointlight" /> I gather greebo has produced another build, so the latest version should be in that (or you can change it manually). |
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That seems to have fixed it. | |
Date Modified | Username | Field | Change |
---|---|---|---|
15.02.2007 03:12 | SneaksieDave | New Issue | |
15.02.2007 03:39 | SneaksieDave | Description Updated | |
15.02.2007 08:28 | greebo | Note Added: 0000133 | |
15.02.2007 08:29 | greebo | Note Edited: 0000133 | |
15.02.2007 10:39 | greebo | Assigned To | => SneaksieDave |
15.02.2007 10:39 | greebo | Status | new => feedback |
15.02.2007 10:48 | orbweaver | Note Added: 0000140 | |
15.02.2007 10:48 | orbweaver | Status | feedback => confirmed |
15.02.2007 10:49 | orbweaver | Note Edited: 0000140 | |
15.02.2007 17:23 | SneaksieDave | Note Added: 0000147 | |
15.02.2007 18:47 | greebo | Note Added: 0000150 | |
15.02.2007 19:42 | orbweaver | Status | confirmed => assigned |
15.02.2007 19:42 | orbweaver | Assigned To | SneaksieDave => orbweaver |
15.02.2007 19:43 | orbweaver | Note Added: 0000151 | |
17.02.2007 10:21 | orbweaver | Note Added: 0000157 | |
18.02.2007 12:36 | orbweaver | Status | assigned => resolved |
18.02.2007 12:36 | orbweaver | Fixed in Version | => latest SVN |
18.02.2007 12:36 | orbweaver | Resolution | open => fixed |
18.02.2007 12:36 | orbweaver | Note Added: 0000158 | |
20.02.2007 04:07 | SneaksieDave | Status | resolved => feedback |
20.02.2007 04:07 | SneaksieDave | Resolution | fixed => reopened |
20.02.2007 04:07 | SneaksieDave | Note Added: 0000166 | |
20.02.2007 04:08 | SneaksieDave | Note Edited: 0000166 | |
20.02.2007 07:21 | greebo | Note Added: 0000168 | |
20.02.2007 11:32 | orbweaver | Note Added: 0000171 | |
20.02.2007 12:02 | orbweaver | Note Edited: 0000171 | |
20.02.2007 16:13 | SneaksieDave | Note Added: 0000174 | |
20.02.2007 16:51 | orbweaver | Note Added: 0000176 | |
21.02.2007 04:42 | SneaksieDave | Status | feedback => closed |
21.02.2007 04:42 | SneaksieDave | Note Added: 0000178 | |
21.02.2007 04:42 | SneaksieDave | Resolution | reopened => fixed |