View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000127 | The Dark Mod | Coding | public | 16.02.2007 04:18 | 28.06.2008 18:10 |
Reporter | SneaksieDave | Assigned To | greebo | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Product Version | SVN | ||||
Fixed in Version | SVN | ||||
Summary | 0000127: Frob highlight can leave held object or land on other frobables if stuck | ||||
Description | 1. When a held object is stuck on something (table, wall, doorway) and you turn so it moves out of center view, it will lose frob highlight, even though you're still holding it. 2. Perhaps worse, the frob highlight can then fall on other frobables, even though you're still holding the original object. One possible solution: make it so whatever is held gets and keeps the highlight for the whole time it's held, and nothing else can get the highlight until the first object is dropped. | ||||
Tags | No tags attached. | ||||
I almost re-tracked this, forgetting I already had. As a followup: The current method is that frob highlight turns off when an object is picked up, so point 1 above is no longer valid. However, point 2 holds true. The easiest way to see this is make barrels or crates or bricks, and then pick one up and then, push it against/turn to face the others. Although you are still holding the object in hand, the other objects which are centered in view gain frob highlight. Pretty straightforward. As a side point: I think perhaps whether or not frob highlight turns off when an object is lifted should be a user preference. I am personally undecided as to preference, but there are times when you do not even know whether something is or isn't in hand, and it would help (I've also heard discussion of an indicator on the hud that something is being carried; current workaround is to "put down" weapons as indication). |
|
Fixed. The frobtrace is now prevented when an item is already in the grabber. Furthermore, there is a new option to let the grabbed item be highlighted while being dragged. The CVAR is tdm_dragged_item_highlight (default: 1). |
|
Slam dunk closed. | |
Date Modified | Username | Field | Change |
---|---|---|---|
16.02.2007 04:18 | SneaksieDave | New Issue | |
06.03.2008 03:38 | SneaksieDave | Note Added: 0001085 | |
30.03.2008 08:52 | greebo | Status | new => assigned |
30.03.2008 08:52 | greebo | Assigned To | => greebo |
30.03.2008 09:00 | greebo | Status | assigned => resolved |
30.03.2008 09:00 | greebo | Resolution | open => fixed |
30.03.2008 09:00 | greebo | Note Added: 0001117 | |
30.03.2008 16:37 | SneaksieDave | Status | resolved => closed |
30.03.2008 16:37 | SneaksieDave | Note Added: 0001121 | |
28.06.2008 18:10 | greebo | Fixed in Version | => SVN |