View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001277 | The Dark Mod | AI | public | 03.10.2008 21:32 | 28.03.2018 15:45 |
Reporter | SneaksieDave | Assigned To | |||
Priority | low | Severity | minor | Reproducibility | sometimes |
Status | closed | Resolution | fixed | ||
Product Version | SVN | ||||
Fixed in Version | TDM 2.06 | ||||
Summary | 0001277: Alternate flee destinations? | ||||
Description | This issue originally came up in 0001145. See video (for background only; not directly showing result): http://72.8.59.188/TheDarkMod/temp/doorlock.wmv After he gives up on getting through the locked door, he sometimes (not shown in video) stands there, without further action. The question is, if he cannot reach his first desired flee destination, should he establish another? Or just cower? Run around like a headless chicken? Etc. Probably not of immediate importance, as this is a pretty high level behavior, I'd say. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
03.10.2008 21:32 | SneaksieDave | New Issue | |
28.03.2018 15:45 |
|
Note Added: 0010298 | |
28.03.2018 15:45 |
|
Status | new => closed |
28.03.2018 15:45 |
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Assigned To | => user81 |
28.03.2018 15:45 |
|
Resolution | open => fixed |
28.03.2018 15:45 |
|
Fixed in Version | => TDM 2.06 |