View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000130 | DarkRadiant | Map Editing | public | 16.02.2007 19:09 | 04.03.2007 16:19 |
| Reporter | greebo | Assigned To | greebo | ||
| Priority | low | Severity | feature | Reproducibility | N/A |
| Status | closed | Resolution | fixed | ||
| Product Version | 0.9.0 | ||||
| Fixed in Version | 0.9.0 | ||||
| Summary | 0000130: Position List for easier Map Navigation | ||||
| Description | Large maps are often a pain to navigate through, I suggest some kind of position list that can be easily accessed by Ctrl-1, Ctrl-2 and so on. These positions are saved in the worldspawn entity as "editor_drSavedPos1" and "editor_drSavedAngle1" keys that contain the camera position and angles similar to the "editor_drLastPos". | ||||
| Tags | No tags attached. | ||||
| I think Ctrl-1 etc are used to change grid sizes currently, but good idea in theory. | |
|
Grid size changes are the "unmodified" numbers, i.e. "1", "2" and so on. Ctrl-3, Ctrl-4, etc. are currently mapped to the brush prefab prisms, but they are not *that* regularly used, imo. We could also go for Alt-1, Alt-2, however, the user can remap the shortcuts anyway. :) |
|
| Implemented. | |
| Extremely cool. | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 16.02.2007 19:09 | greebo | New Issue | |
| 16.02.2007 19:09 | greebo | Status | new => assigned |
| 16.02.2007 19:09 | greebo | Assigned To | => greebo |
| 16.02.2007 20:14 | orbweaver | Note Added: 0000155 | |
| 16.02.2007 21:08 | greebo | Note Added: 0000156 | |
| 03.03.2007 17:08 | greebo | Status | assigned => resolved |
| 03.03.2007 17:08 | greebo | Fixed in Version | => latest SVN |
| 03.03.2007 17:08 | greebo | Resolution | open => fixed |
| 03.03.2007 17:08 | greebo | Note Added: 0000311 | |
| 04.03.2007 16:19 | SneaksieDave | Status | resolved => closed |
| 04.03.2007 16:19 | SneaksieDave | Note Added: 0000326 |