View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001303 | The Dark Mod | Sound | public | 05.10.2008 11:23 | 12.03.2012 23:13 |
| Reporter | Ishtvan | Assigned To | Springheel | ||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Summary | 0001303: Some moveable collision sounds very loud | ||||
| Description | Some moveable collision sounds are very very loud, for example, glass bottle dropping, the loot plate dropping if you accidentally knock it off of something. Note that volume is also scaled by how fast it was moving when it collided. This refers to the volume at the minimum velocity needed to make a sound. There might be some coding involved down the line to make those volume-scaling-with-velocity variabels spawnargs instead of hardcoded. | ||||
| Tags | No tags attached. | ||||
| related to | 0001509 | closed | Springheel | Volume of sound shaders needs to be adjusted |
| related to | 0001187 | closed | angua | Moveable collision sounds do not alert AI |
| has duplicate | 0001212 | closed | some collision sounds too loud | |
| related to | 0000663 | closed | Springheel | Some objects could have quieter impact sounds |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 05.10.2008 11:23 | Ishtvan | New Issue | |
| 25.03.2009 11:51 | angua | Relationship added | related to 0001509 |
| 25.03.2009 11:51 | angua | Relationship added | has duplicate 0001212 |
| 25.03.2009 11:59 | angua | Relationship added | related to 0000663 |
| 26.03.2009 13:43 | angua | Note Added: 0002392 | |
| 26.03.2009 13:44 | angua | Relationship added | related to 0001187 |
| 12.03.2012 23:13 | Springheel | Status | new => closed |
| 12.03.2012 23:13 | Springheel | Assigned To | => Springheel |
| 12.03.2012 23:13 | Springheel | Resolution | open => fixed |