View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001352 | The Dark Mod | Saving/Loading | public | 07.10.2008 20:50 | 27.05.2009 17:50 |
| Reporter | SneaksieDave | Assigned To | angua | ||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Product Version | SVN | ||||
| Fixed in Version | SVN | ||||
| Summary | 0001352: Savegame doesn't save crouch state | ||||
| Description | As summary. | ||||
| Tags | No tags attached. | ||||
| Cannot fix. After looking through the code for more than half an hour I can say that this is not cleanly solveable without having access to the closed source code. I could think of some "hacks" to simulate a keystroke, but basically it's not solveable for us due to the crappy way crouching is handled by the engine (namely as movedown-command, which is NOT saved). | |
| Fixed by using crouch intent flag instead of the dreaded upmove. | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 07.10.2008 20:50 | SneaksieDave | New Issue | |
| 20.01.2009 11:28 | greebo | Note Added: 0002308 | |
| 20.01.2009 11:28 | greebo | Status | new => acknowledged |
| 11.04.2009 11:19 | angua | Status | acknowledged => assigned |
| 11.04.2009 11:19 | angua | Assigned To | => angua |
| 11.04.2009 11:20 | angua | Note Added: 0002432 | |
| 11.04.2009 11:20 | angua | Status | assigned => resolved |
| 11.04.2009 11:20 | angua | Resolution | open => fixed |
| 27.05.2009 17:50 | SneaksieDave | Status | resolved => closed |
| 27.05.2009 17:50 | SneaksieDave | Fixed in Version | => SVN |