View Issue Details

IDProjectCategoryView StatusLast Update
0001429The Dark ModAnimationpublic20.09.2010 09:32
ReporterSneaksieDave Assigned Togreebo  
PrioritynormalSeveritynormalReproducibilitysometimes
Status closedResolutionfixed 
Product VersionSVN 
Fixed in VersionTDM 1.00 
Summary0001429: Builder guard becomes bonerfide
DescriptionSheath animation? Weapon attachment? Don't know. Could happen for any/all AI, but that too is unknown; so far it's only seen on this guy.

See here:
http://modetwo.net/darkmod/index.php?s=&showtopic=8067&view=findpost&p=162489
TagsNo tags attached.

Activities

Ishtvan

Ishtvan

15.10.2008 19:36

reporter   ~0002061

The builder is the only guard using "reattach" to switch the weapon to different joints. The rest still use the old system where the sword is attached to the same joint all the time (and still have all the problems associated with that).

The mystery is why does reattach work fine with the draw animation to move from back to hand, but not work with the sheathe animation to move from hand to back? It should be exactly the same code.

My theory on the forums is that something might be cutting the sheathe animation short and forcing the reattach to happen before the animation moves the weapon to the correct position.

This could be tested by alerting AI, saving periodically while you wait for them to de-alert, getting a save right before they try to sheathe the weapon and then watching them sheathe it several times in slow motion (using g_timescale 0.3 or some number less than 1) or stop-motion using g_stoptime 1/0
Ishtvan

Ishtvan

16.10.2008 21:37

reporter   ~0002080

Last edited: 16.10.2008 21:38

This is hard to test because a lot of the time they aren't sheathing the hammer. I know they won't sheathe it if they've "seen evidence," but I think there's also a bug involved, because I saved right before he sheathed it, then restored, and on the restore he never sheathed it.

I was testing by shooting a noisemaker arrow into a dark, inaccessible place, so that hopefully they would never register "seen evidence" to tell them not to sheathe the hammer. But I only ever saw a sheathe once (and yes it did become bonerfide).

There is probably a better way to test this, like script a builder guard to alternately play the draw and sheathe animation forever.

greebo

greebo

26.03.2010 08:01

administrator   ~0002973

I seem to recall fixing that long before 1.00.

Issue History

Date Modified Username Field Change
15.10.2008 13:18 SneaksieDave New Issue
15.10.2008 13:19 SneaksieDave Description Updated
15.10.2008 19:36 Ishtvan Note Added: 0002061
16.10.2008 21:37 Ishtvan Note Added: 0002080
16.10.2008 21:38 Ishtvan Note Edited: 0002080
26.03.2010 08:01 greebo Note Added: 0002973
26.03.2010 08:01 greebo Status new => resolved
26.03.2010 08:01 greebo Fixed in Version => TDM 1.00
26.03.2010 08:01 greebo Resolution open => fixed
26.03.2010 08:01 greebo Assigned To => greebo
20.09.2010 09:32 greebo Status resolved => closed