View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000144||DarkRadiant||Map Editing||public||24.02.2007 05:50||27.02.2007 02:01|
|Fixed in Version||0.9.0|
|Summary||0000144: Typo in noshadows property|
|Description||Discovered by jdude. When turning off shadows for a given light, DR exports the keypair field, "noshadow". It should be "noshadows".|
I suppose this might also apply to other entities too, now that I think of it.
|Tags||No tags attached.|
I'm trying to add this feedback for the millionth time, let's hope it works :)
Here are the exact steps in detail :)
-open entity list (L); it's completely blank. close the list
-drag a box
-grab one of the sides and collapse it to zero size. Don't let go!
-look at the origin; there will be negative coordinates showing on the origin
-now, let go; it vanishes
-open entity list again; there is a branch (+) entry. expand it. it has a worldspawn entry; click it. the negative coords are once again shown on the origin.
The image above (http://img300.imageshack.us/my.php?image=badbrushcu5.jpg) shows basically all I can show, and it happens every single time I do it.
As further documentation, here the contents (fully contained within the quotes) of,
1. A new, empty map:
2. The map after creating this degenerate brush:
// entity 0
"editor_drLastCameraPos" "0 0 0"
"editor_drLastCameraAngle" "0 0 0"
So something definitely changes. Perhaps it isn't a problem, but for some reason these negative coords are shown.
|24.02.2007 05:50||SneaksieDave||New Issue|
|24.02.2007 08:57||greebo||Status||new => assigned|
|24.02.2007 08:57||greebo||Assigned To||=> greebo|
|24.02.2007 09:17||greebo||Status||assigned => resolved|
|24.02.2007 09:17||greebo||Fixed in Version||=> latest SVN|
|24.02.2007 09:17||greebo||Resolution||open => fixed|
|24.02.2007 09:17||greebo||Note Added: 0000198|
|27.02.2007 02:01||SneaksieDave||Status||resolved => closed|