View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001463 | The Dark Mod | Textures | public | 25.10.2008 09:00 | 29.06.2009 08:05 |
| Reporter | Flanders | Assigned To | Fidcal | ||
| Priority | normal | Severity | normal | Reproducibility | N/A |
| Status | closed | Resolution | open | ||
| Product Version | SVN | ||||
| Summary | 0001463: wrong shader for wood/boards/rough_wood_brown | ||||
| Description | the wood/boards/rough_wood_brown looks like wood/boards/rough_wood_fungi now My brown buildings turned green since a recent svn update | ||||
| Additional Information | look here: tdm_wood_boards, textures/darkmod/wood/boards/rough_wood_brown, line 1301 | ||||
| Tags | No tags attached. | ||||
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// commeted out by fidcal testing because too bright in texture ambient... // { // blend diffusemap // map textures/darkmod/wood/boards/rough_wood_grey // red parm0 * 0.8 // green parm1 * 0.6 // blue parm1 * 0.4 // } Fidcal, can you please restore the material shader? |
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| This was quick fixed for SL because it glowed in ambient light but now restored. So may need looking at to see why it glows. | |
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Yes, it's brown now, thank you. I don't see it glow though. Tried multiple ambient light values from 4 to 7 and it still looks dark to me. |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 25.10.2008 09:00 | Flanders | New Issue | |
| 28.10.2008 19:15 | tels | Note Added: 0002130 | |
| 28.10.2008 19:15 | tels | Status | new => assigned |
| 28.10.2008 19:15 | tels | Assigned To | => Fidcal |
| 28.10.2008 20:54 | Fidcal | Note Added: 0002134 | |
| 28.10.2008 20:54 | Fidcal | Status | assigned => feedback |
| 28.10.2008 22:32 | Flanders | Note Added: 0002135 | |
| 19.11.2008 12:57 | Flanders3 | Status | feedback => resolved |
| 29.06.2009 08:05 | greebo | Status | resolved => closed |