View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001469 | The Dark Mod | Coding | public | 27.10.2008 09:02 | 27.01.2011 14:03 |
| Reporter | Fidcal | Assigned To | Springheel | ||
| Priority | normal | Severity | normal | Reproducibility | have not tried |
| Status | closed | Resolution | fixed | ||
| Summary | 0001469: AI collapse instantly attack key hit | ||||
| Description | DrSpock reports: guards would ragdoll as soon as I hit the attack key, before the animation connected with their heads and before the sound effect even played. I think there maybe should be a small pause (less than a second) even after your blackjack connects before the guards ragdoll, otherwise it just feels fake. | ||||
| Tags | No tags attached. | ||||
| I watched this in super-slow motion and they're not collapsing as soon as attack is hit. They start collapsing right after the blackjack makes contact with their head, like you'd expect. There is an initial slomo setting on the ragdoll though that we can use to excagerrate the initial stage before they collapse like a sack of beans. | |
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I agree with the slomo setting. The natural human reaction to any kind of shock is to tense up muscles, not totally relax them. Just make sure the ragdoll isn't frobbable until after the slomo collapse stage. |
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| How would one enable this "initial slow-mo" setting? | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 27.10.2008 09:02 | Fidcal | New Issue | |
| 11.01.2009 10:51 | Ishtvan | Note Added: 0002293 | |
| 18.01.2009 14:55 | Mortem Desino | Note Added: 0002301 | |
| 23.03.2010 14:31 | tels | Note Added: 0002957 | |
| 27.01.2011 14:03 | Springheel | Status | new => closed |
| 27.01.2011 14:03 | Springheel | Assigned To | => Springheel |
| 27.01.2011 14:03 | Springheel | Resolution | open => fixed |